Read the full blog at https://t.co/1PmLuyR3aD
For almost twelve years, we have had the joy and honor to explore the Destiny universe with you all. Through all the ups and downs, surprises and triumphs, building Destiny alongside our players has been a monumental privilege. While our love for Destiny 2 has not changed, it has become clear that after The Final Shape, we have reached the time for our shared worlds, and Destiny, to live beyond Destiny 2.
As our focus turns towards a new beginning for Bungie, we will begin work incubating our next games. To that end, on June 9, 2026, we will release the final live-service content update for Destiny 2 to begin that new journey as a studio.
Though active development may be concluding, we will ensure that Destiny 2 remains playable, just as the original Destiny is today. Many changes in this final update will aim to ensure that Destiny 2 is a welcoming place for players to return to.
We’re proud of Destiny 2, the places it took us, and the legacy it has created. Because of you all, our universe is vast, built on years of shared stories, adventures, and victories. From the Cosmodrome to the Pale Heart to the Lawless Frontier, we have forged life-long memories and friendships with you all.
We are incredibly grateful to everyone who made that journey with us.
From the deepest part of our hearts, thank you, and we'll see you in the stars.
Hey all,
We enjoyed watching the Desert Perpetual World First Race, and contest attempts/completions through the weekend, but also want to let everyone know we are tracking feedback items and issue reports that have been coming in from the community.
A few higher priority Raid conversions we are looking into this week:
1. Power Deltas for the Contest Raid difficulty. We're seeing reports of enemies being at a higher delta than what the activity advertises - ex: enemies have a skull icon next to them instead of a sword. We will investigate.
2. PC Crashes after 5+ hours with certain hardware configurations.
3. Rally flags not fully refreshing ammo and abilities consistently.
Feedback items we're seeing:
1: Some players are concerned that clearing this content required loadout swapping, lengthy ad-clear phases to stockpile ammo, and near perfect execution.
Related: Some players feel contest difficulty may have been tuned too high for this Raid, so that only an incredibly small portion of the community could have a shot at completing it.
Initial note: While we absolutely wish for contest mode to challenge your loadouts, your teamwork, and your puzzle solving abilities, the highest end of damage has been reported to feel that is requires far more than expected.
Each Raid we've shipped has been unique, especially at Contest difficulty. This will continue - and for our players who desire challenge, do not worry. We will continue to offer it. That said, we will use feedback from this weekend to inform our future as we continue to develop these experiences.
2. We are looking into reward quality - what tiers rewards within the raid are dropping at within Contest difficulty, and their power in relation to yours.
There are ways to increase your reward quality in Normal difficulty via Raid Feats, and we will be watching feedback around these systems as players get deeper into them.
This is not an exhaustive list of all the feedback or issues we have seen come through, but we wanted to let you know we are monitoring the conversation.
Please share what other thoughts you have below, and we will keep an eye on this thread as we start digging into these items.
First stream in three years. Leading up to the release of Borderlands 4 by playing the previous games. Staring with Borderlands 1 tomorrow night starting at 9 PM CST
https://t.co/0onDIEAo5i
Starting on 7/12 at 9 PM CST, my friend Nate and I are going to be playing all of the Borderlands games from 1 leading up to Borderlands 4
Come and join us for...
B1-B4
https://t.co/rB7Vb5DeMs
https://t.co/kduDPbT7l1