and the PRs detectable as 'ai assisted' in the anecdotal evidence will naturally skew sloppy, because more skilful ai use is often not noticeable as such, giving a slanted impression of ai contribution quality.
i looked in to the data around the godot 'ai slop' pull request crisis finally. i trust the maintainers claims about there being llm-generated PRs that are time-wasters. i dispute the broader narrative about this being a clear case showing ai use is harmful on net. 🧵
with regard to the PR burden: ai use can help (catch errors, triage, review) and can harm (autogen invalid PRs). it's not possible to adjudicate on net ai effect, as media coverage and online commentary confidently have done.
published a tileset template generator for wang/blob layouts, with definable # slots for variations of common tiles. creates a png with bitmask indicators, you draw over it in your app of choice https://t.co/y1xh6vNQZf
#gamedev#godotengine
Final 3 hours of this year's #TurnBasedThursdayFest!
Thank you to everyone who participated, found great games, and spread the word! It makes a big difference for a ton of indie devs, and helps keep the quality and innovation in turn-based games growing!
For more... 👇 (🧵1/2)
I know there is some overlap between open source and anti-AI activists, but I have a hard time reconciling it. My million+ open source LOC were always intended as a gift to the world. Yes, I would make arguments about how it would strengthen our communities, and the GPL would prevent outright exploitation by our competitors, but those were to allay fears of my partners to allow me to make the gift.
AI training on the code magnifies the value of the gift. I am enthusiastic about it!
Some people do look at open source as a tool for social change, career advancement, or reputation building, but those are all downstream of the gift.