Update: Here's a sped up video of me creating a rooftop in our Level Editor (skip to the end to see me walking around in it). The Editor is coming along very nicely. Still tons of stuff to do, but its far enough that we're transitioning into Production now.
@KenneyNL I’ve been following you for years and love what you do for the game dev space, especially all your amazing assets. This shoutout means the world to me! 😭
@B1RDOCC That’s the plan! We’re looking into options to have pretty GI for players, but it’s not as trivial as one might think. We hope to get it though 👏
@kinjalkishor Each paint is its own material. We then generate a mesh at runtime with each paint having its own sub mesh. So basically just a bunch of quads
@LarAtLarian I hope you can find the courage to ignore the loud minority of ideologists who have the black and white morality of 5 year olds where “all AI is bad”, and instead just spend your energy on making more incredible, creative games as you have done so far!
@vishwa_glitch PIck an engine that you like, Unity, Unreal Engine or Godot. Then pick a game you would love to make and go through the learning materials for the engines. Lots of good stuff out there