Watching my first dubdub #WWDC21 as a non-employee feels strange but loving the surprise and delight. Looking forward to seeing the awesome GPU tools updates from @Xavyiy and the team!
PSA: Seeing a surprising amount of effort put into using Air Link on Quest 2 pre-release. I guess it goes to show how much folks care about it! However, be aware that the perf you're getting with the hack is not representative of what to expect when the feature goes live soon.
Developing Metal Apps on Apple Platforms? Check out what’s new in GPU Tools to take debugging & profiling workflows to the next level! Plus… a few extra surprises! https://t.co/CfQIS9tOmt https://t.co/4c2WLFkvCM https://t.co/LJNvOH6Dl0
@anti666tv To "step through" in Shader Debugger, you either just click around in your source code or you use the navigator on the left. https://t.co/0pyUkkkm4A
@atsuzakii From a Metal template (create a brand new Metal project in Xcode), you can target to launch your own executable (Product —> Scheme —> Edit Scheme —> Info —> Executable). Make sure that "GPU Frame Capture" (same menu Options tab) is set to Metal
@s1ddok@jhaberstro Andrey, I would love to help with issues you’re having. If you have any bug reports please just send the numbers to me and I’ll look into them.