Some observations regarding the Gaussian splats in apple maps visionOS 27
- the quality is very consistent. No ghosting, no holes, no semi opaque surfaces.
- the off axis views are quite high fidelity. Doesn’t suffer from novel view angles
- i don’t see any reflectivity or spherical harmonics. Probably to save bandwidth cost or training speed
Impressive stuff!
A year ago, my wife and I were in these hills in South Tyrol
Now I get to revisit it as a Gaussian splat! Just posted it on SuperSplat - https://t.co/WYSGSzpzuD
downloadable with CC4.0-- Go nuts!
Some observations regarding the Gaussian splats in apple maps visionOS 27
- the quality is very consistent. No ghosting, no holes, no semi opaque surfaces.
- the off axis views are quite high fidelity. Doesn’t suffer from novel view angles
- i don’t see any reflectivity or spherical harmonics. Probably to save bandwidth cost or training speed
Impressive stuff!
@SFMTA_Muni can you do something about the N line trains going W from Embarcadero smelling like absolute butthole every day?
Idk if they just need to be cleaned at the turnarounds, but they really, really smell bad on almost every single day during rush hour
It’s only been a year since Claude code and “vibe coding” has become a thing
It’s incredible how life changing it has been for SO many people. As frustrating as it can be, i am grateful for it every day
@Slonk01@art_rube The music and the loading UX was something Marty said he worked on, and put in a lot of effort to optimize. He too complained about MCC clearly not understanding those decisions and not replicating them
Apple now natively supports Gaussian Splats in RealityKit on VisionOS 27.
Sample Code :
https://t.co/co9xY0o8WL
Current implementation seems capped at 200K points for performance. The resolution also looks a bit scaled down.