@DragoNugget64 It doesn't look as bad in Champions as it did in SV, but if we're comparing only games where you could still see the arena after a terrain went up, SwSh's is easily better than Champions just scaling up SV's terrible one.
https://t.co/s6clNkOUvu
@OverClockLasor@Kyna681@WimpodX Not in any way a Dark exclusive thing.
Non-Dark Pokemon described as merciless: Toxapex, Fletchling, Ceruledge, Tapu Bulu, Aggron, Servine, Charmeleon
The only actual Dark types ever officially described as merciless applied to it officially are Hisuian Samurott and Carvanha.
@Pachy_Crocuta@NatSciChannel Zoo Tycoon had, from the beginning, dinosaurs, sasquatch, mermaids, and carnivorous death penguins. Zoo Tycoon wasn't trying to be realistic, Planet Zoo is.
@alolansol@GamingEelektros I mean some of the textures massively screwed up the colors. Corviknight's neck ruff is supposed to be the same color as the rest of its feathers, in SV it's not. And Paldean Tauros has its shiny look completely identical to the base form when they're actually quite different.
@mirai_fanarts Also that's a wild take to have about Scovillain. Aside from the fact the seed teeth also poke out of the jaw from the bottom which is wierd detail that even some official Scovillain stuff leaves out, Scovillain is like the most early gen style mon Gen 9 produced.
@alolansol I'm thinking Dragalge will likely get a stronger version of Corrosion that also lets Poison moves damage Steel types in addition to letting it poison them.
@Ada2987_art I mean, I don't really get the hate for Magnamalo design wise? It just a bulkier purple Barioth that lost the already mostly useless wing membranes in order to better use the wingfinger as a weapon and gained the retractable saberteeth that all non-Zinogre Fanged Wyverns have.
@livio_art More like Jyuratodus is a fireless Lavasioth. Lavasioth is from MH2, Jyuratodus is from World. Lavasioth also used to be huge but got shrunk significantly in Rise (even though everyone else got bigger in 5th gen).
@cecililytweets The Pledge moves are really janky in how they activate and ILCA somehow managed to fuck up implementing Unnerve properly, somehow despite it working fine in BDSP and SV, I don't think they could've handled the Pledge moves.