The people getting great UI results with AI aren’t using a secret model or a magic prompt. They know what a great interface looks like, and they know how to steer AI towards it.
Work that used to take a week takes a day, and the quality bar doesn’t drop, it goes up, because you spend your time on the things that matter.
At the end of the day, people that use AI best are the ones that were excellent before LLMs as well. The ones that got the fundamentals right, went that extra mile, and cared about the thing they were working on.
new artefact features 🗺️
- 3D map
- more POIs across the map
- handling of revealed and discovered states
let me know if you're interested in joining the waitlist.
cc: @_buildspace@_nightsweekends
introducing artefact discovery feature 🔭 🗺️
this week we worked on the discovery feature by adding a banner when you discover a point. we also added a list of discovered places.
lmk what you think and if you're interested!
cc: @_buildspace@_nightsweekends
Introducing Artefact 🗺️
An adventure app to explore your surrounding just like in a video game. All places are hidden until discovered.
Leave a comment on this post if you're interested ! ⬇️
cc: @_buildspace@_nightsweekends
sharing the artefact map mechanics 📍
all transitions will be fully animated. it is heavily inspired by assassin's creed valhalla.
what do you think ?
cc: @_buildspace@_nightsweekends
here's the toy version of artefact for n&w w2.
we're building an irl rpg-style map to discover cool places.
let me know what you think!
cc: @_buildspace@_nightsweekends
@iamskog@pondarapp@_buildspace@_nightsweekends wow that's amazing!!
i believe it would be cooler to keep of view of the chessboard when selecting a character (some kind of medium bottom sheet)