Shaders and generative plugins built with the Figma Agent can now be published to the Community!!
You can also:
• Build animated and interactive shaders
• View and download your shader code
• Use MCP to make changes to shaders and generative plugins
I’ve had the time of my life tech-leading shaders in Figma and I’m SO thrilled to finally share it with everyone! Go make some SICK shaders!
Biggest shoutouts go out to @rogie@georgiarust3
for showing off our work at the Config Keynote 🤩
@evanw 7/ In the end, we had a fully functioning Typescript codebase that allowed us to move quicker in the future.
Read all about our journey here: https://t.co/iCZNr7cPPX
Huge shout out to everyone who helped make this possible!
1/ Last year at @figma, I led a super cool project to compile and migrate our mobile rendering codebase to use Typescript!
More details ahead 👇
https://t.co/iCZNr7cPPX
@evanw 6/ We opted to roll out the Typescript codebase instead of making a direct switch over because of several tricky semantic differences between Skew and Typescript, including:
- Function devirtualization
- Symbol declaration order
- Constructor overloading behavior.