New Video: Did you know there is a secret homing mechanic in Tekken 8 that triggers only under specific circumstances?
I wager most players, or even high Ranked players would not even have heard of something like this. But it has been around since at least Tekken 7.
Parradise closes its doors one last time. Thank you for every moment, every match and every memory. You all made Trouble In Parradise something truly special.
As someone who cares deeply about competition in the Oceania Tekken scene, I feel it’s important to bring attention to something that’s been affecting a lot of players. There’s a serious integrity issue in Tekken 8 TWT’s Oceania region, particularly involving Guam. @BNEesports@TEKKEN@mykeryu@nkt_dreamer@Harada_TEKKEN
Evidence suggests that Allidar may be benefiting from irregular tournament reporting (hosted by GuamEsportsFederation) , which creates unfair advantages on the regional leaderboard. Unfortunately, members of the community have previously raised these concerns with Bandai Namco, but with no clear resolution yet, this approach feels like the best way for the community’s voice to be heard. Although I want to be clear: if there’s verifiable evidence that disproves any of this, I genuinely welcome correction.
Guamesportsfederation (on Instagram) appears to be hosting numerous tournaments throughout the past two years to support Allidar’s run for 1st place on the Oceania leaderboard. In 2024, Allidar placed first on the leaderboard allowing him to be flown overseas to participate in the LCQ.
This is my opinion about S2
I would be happy if this helpful to them.
Honestly, I think the developer's idea should be different from the player. However, I think it would be nice to accept some feedback.
but I don't care if they don't listen. Tekken8 is already a negative review.
1. Combo too long and high damage
In the past, the combo was simple and short, but it wasn't fun? no it was easy to teach beginners. But now, I have to teach them the tailspin, but it's also difficult. And the tailspin is so strong that it goes in twice, and it makes the combo long. How about tailspin only once?
2. Simple Mind Games
for example Kazuya, he's main moves was weak to left ss, so high level skill is holding the axis and catch left ss, but now you don't care left ss, They added mid safe homing. Simple concepts in this way seem simple to look at, and they're less fun. Fighting games are boring if they're easy. They get bored of it early
Too many mid safe homing has been added.
It would be nice if the player had a sidestep option.
3. Heat move
Now the heat is unbalanced. Someone recover the heat bar, someone too much heat bar, someone have too much strong move in the heat. There are a lot of moves with less risk, but the rewards are big.
Just because it's a heat moves
I hope it's consistent. heat recovery is unfair.
4. Removed legacy
The legacy knowledge has been removed. air moves can't be low parry or hold move can't parry.
There are more besides this.
So we have no way to tactic with certain situations.
Did it have to be removed?
5. Too much connect stance and stance heat burst
It's making the game complicated and ridiculous.
It's looks unnatural.
dev team think players would like it?
Rather, it looks unnatural. It's an excessive change.
I think it brings a limitation of style because I only use it.
6. Too long range and too much plus frame
Characters with weapons have a very long range.
It needs to be adjusted.
Plus frame is too much when block. +7 +9 There are a lot of things like this. These things only produce selfish play. People got a lot of stress.
7. too many 50/50 situation
There are a lot of 50/50 situations after the heat engager or block +7 or +9 frame
heat engager is damage to opponent and recovery health bar. I think this is a big reward. But is there a reason to give it +17? I think it's an excessive reward. It's too forced
mid between low start frame of 50/50 is often the same. or 1~2 frame differance
It is too difficult to block this in a forced situation.
8. Chip Damage
Many players said they don't like it. but it's unlikely to change. To be honest, if T8 don't have a chip damage, we can hold out even if it's forced.
So hopefully they would reduce the chip damage even a little bit. Honestly, the chip damage is worse than 2D games.
9. The direction in which a beginner or rookie beats a veteran
I don't know why they make it with this direction, but I don't think it's gamely good.
Veterans have invested a lot of time and put a lot of effort into it. So it's a fun game to play when you increase your knowledge and learn your skills.
Actually I don't know why a veteran should have a high probability of losing to Beginner or Rookie. Isn't that contradictory?
@RingoNeeTK@Harada_TEKKEN@nkt_dreamer@mykeryu It shows up just before the second hit, the third hit can be slightly delayed also iirc. It is pretty easy to replicate with a high rate of consistency as a "hit confirm".
Azucena b+1,1 now jails, with CH indicator this means her b+1 string is a hitconfirmable wallsplat, and launcher in heat even with delay. This game direction is very confusing and I think will not be fun for end user. I am an azucena main. @Harada_TEKKEN@nkt_dreamer@mykeryu
For clarification, my concern here is the CH indicator allows me to confirm the string with 0 risk. I understand the delay is there, but it should be delayed a little more to prevent this but also benefit the viewer experience.
Bit late, but Evo Japan was sick outside of my stick breaking mid set. Beers inside the venue is probably the best decision they have ever made. Spoke to a lot of cool people and huge shoutouts to @BobbyBadinga and @yagami2428 for killing legends! The Tsukemen tour continues!!!
@chipzeeh@kertia_@TKRogerMaxis combination of angle and distance, that's why you see it used on specific combos and not added in adhoc to others when the situation allows for it