@AshleyGullen A little late to this conversation, but I really want to emphasize what an incredible piece of software you and your team have made over the years. Construct has been amplifying my imagination since 2011, and I'm still so excited to see the update announcements. Fantastic work!
I am so much more likely to stop and listen to someone's music on my timeline if it uses this visualizer. It makes everything so fun and cute!
Well done @Almam72 !
https://t.co/qf7bCvmP1h
You should check out the demo for this! And back the campaign if you enjoy it! Cool platforming mechanic, zany characters/story, and a great soundtrack. I wanna play more!
Sound up! FamiStudio 3.2.0 is out! Please share!
Free Android version on the Google Play Store, multiple audio expansions and lots of other goodies. Featuring cover by @Rei8bit!
Full changelog at https://t.co/JpsjrlH3jd.
#famistudio#chiptune#nesdev#8bit#famitracker
Grapple Dog's *FREE* Steam demo is Out Now! !!! !!! Featuring:
- Dogs! 🐶
- Grappling Hooks ! 🪝
- Time Trials! ⏱️
- A cool boss battle! 🦖
Play the demo and wishlist the game here: https://t.co/YTynkL9CdO
#GrappleDog#SteamNextFest
@JoGribbin Been looking forward to playing this for a long time, and it totally exceeded my expectations! Controls are amazing, and the level design is so clear and just the right amount of challenging. Congratulations!
Go Go Kudamono is still coming!
2020 and 2021 have been rough, but this project is super important to me. It IS still happening! #screenshotsaturday#IndieDev
@vontheodore There's almost a "Boy Who Cried Wolf" thing going on here, where super epic orchestral music is used as a default to communicate importance. But when the big important thing ends up being a car commercial too many times, my brain just interprets it as white noise.
Overall, super fun to work on this! My favorite part was probably when I started to understand how vertices behaved and how to make them do what I was imagining (although there's plenty more to learn there).
Here's the original 3D render from Super Mario RPG. I tried to get as close as possible. The axe was probably the hardest thing to model, but I spent the most time trying to figure out lighting, which I still don't really get. Also couldn't get the belly as shiny as the original.