Join me on my journey developing my new indie RPG, Backwyrd! Music, art, and behind-the-scenes looks at development are among the things to expect here.
Tip: To any gamedevs who want to make a game with lots of projectiles (like a bullet-hell) in Unreal Engine, don’t do what I did and try to figure it out yourself.
Use the Niagara system to manage your bullets. Your framerate will thank me.
#unreal#indiedev#gamedev#ue5
@arqan_creation Alright, so based on a bit more research you are correct. Niagara is NOT good to use for collisions. That being said, it seems as though storing all of your particles as pure data and then sending them TO a niagara system for visuals works well.
@arqan_creation At the moment, based on some really quick research, data-driven systems seem to be the way to go. I’ll update you when I’m able to dive a little deeper
@arqan_creation I’m gonna give it some more testing… some of the stuff I’m reading online gives me pause, so thank you for the warning!! Later today when I’m back at my PC I can show you how to connect niagara events to an actor blueprint
@arqan_creation Later today I can try to lock the FPS at a lower value and see if I get any issues. It won’t accurately simulate stuttering but it’ll at least give some info.
@arqan_creation I haven’t heard this, but I DID just implement it. I’m hoping that doesn’t become an issue, because I don’t believe my game will be particularly taxing. As of my testing, the collision anecdotally works fine, but again I have not tested it at lower FPS.
https://t.co/z6MrZcRII8 this video is super insightful, even if it’s for UE4.
Hopefully rebuilding my current systems with Niagara won’t take too much effort🫠
Tip: To any gamedevs who want to make a game with lots of projectiles (like a bullet-hell) in Unreal Engine, don’t do what I did and try to figure it out yourself.
Use the Niagara system to manage your bullets. Your framerate will thank me.
#unreal#indiedev#gamedev#ue5
게임 효과음을 찾아보다가 좋은 걸 발견했습니다 🔊
어도비에서 효과음 묶음 25종을 무료로 풀고 있더라구요.
상업 이용도 됩니다.
인디 개발자분들께 힘이 되면 좋겠어서 함께 공유 드립니다.
https://t.co/gMqgHllz2Z
#indiedev#gamedev#UE5#인디게임#インディーゲーム
Backwyrd Mini Update: Miscellaneous Battle Improvements Part 2 - 09/23/26
Made a few more changes on the road to completing the battle system!
-Suba
https://t.co/fLlmTNLavE
#indiedev#indiegame#gamedev#rpg#indie
Hey all! Backwyrd Alpha Devlog #2 is now live! It compiles all the progress made over the past 2 weeks.
The battle system is nearly done. A full battle showcase will be coming soon!
Backwyrd Alpha Devlog #2
https://t.co/GqcdPMaONB
#indie#indiedev#gamedev#indiegame#rpg
Backwyrd Alpha Devlog #2 is now rendering! Super excited to compile & share all the work from the past two weeks!
Expect an upload to my YouTube channel https://t.co/sOZ1TlHYsL within the hour!
-Suba
Backwyrd Mini Update: Enemy Attack Showcase - 09/15/26
I'm super happy with how easy to implement this ended up being! Looking forward to adding in some more complexity soon.
-Suba
https://t.co/CAhqvjYL9q
#indiedev#indiegame#gamedev#rpg#indie
Why I didn’t think to put my YouTube Devlog (y’know… the MAIN thing I’m updating) in my bio is beyond me. Well, better late than never I guess!
#indiedev#gamedev
Backwyrd Mini Update: Miscellaneous Battle Improvements - 09/12/26
A few improvements:
• Indicator for AP use during movement
• Attack range system
• Audio/visual feedback for failed movement added.
https://t.co/y5D45xDsIC
#indiedev#indiegame#gamedev#rpg#indie