Mirage tornado also has 60% patch evasion it seems, failed rework miserable to play against dodging every single hotfix, and don't even get me started on scarabs
@SandyofCthulhu@Kammereer Wow! People pirated a game where it was difficult to get a legitimate copy of because money order via postal service is risky. I wonder if any.of the biggest names in gaming had anythig to say on this... 'service issue". Hmmm.
Yoshi, I beg. Please quit putting elo saboteurs in my deadlock lobbies. I should not have to babysit three idiots who have died 11 times each before 15 minutes.
@purablon@Blazecap1203@nazzobetweeting The Internet is American, TCP/IP already existed long before Tim Berners-Lee invented the World Wide Web. And was already in use for things like ARPANET.
He just was the first to make it a commodity, like how Alexander Graham Bell didn't actually invent the telephone.
@froggy_dl I could rival a pro player while I'm on fern or warden or venator but if you put me on say, celeste, spirit pocket, or doorman I couldn't contribute to a teamfight to save my life.
@froggy_dl I think that's kind of what the issue with these tier lists come down to, we all come from massively different backgrounds of gaming.
I personally am extremely good at tracking and crosshair placement but absolutely struggle with characters that are aoe ability based.
They need to make some heavy revisions to this bill still before I'd be happy with it.
Requiring full refunds when you close doors is absolutely fucking ridiculous, especially when it affects monetization schemes like Elder Scrolls Online or Helldivers 2 which are pay once for access.
The current wording of the bill also would make remastering games that have been shuttered before (IE: darksouls prepare to die edition -> darksouls remastered) no longer possible.
The Stop Killing Games movement has officially backed the proposed California bill focused on protecting players when online games are shut down.
> Publishers must provide an offline mode or a way to keep the game playable after server shutdown.
> If this is not possible, players should receive a full refund.
> The goal is to protect digital ownership and game preservation.
This proposal follows growing concerns over games becoming completely inaccessible once support ends, especially after shutdowns like The Crew.
Most gamers think that if players pay for a game, it should remain playable or be fairly compensated.
"I shot him first!"
No you didn't. The server is just too fucking slow.
You'll spend $1000 on a 240Hz monitor just to play on servers slower than a government worker.
📡 SERVER TICK RATES
128 Hz — Valorant
64 Hz — CS2
64 Hz — Overwatch
64 Hz — R6 Siege
60 Hz — COD
60 Hz — Battlefield 6
60 Hz — PUBG
60 Hz — Marvel Rivals
60 Hz — The Finals
30 Hz — Fortnite
20 Hz — Apex Legends
20 Hz — Call of Duty: Warzone
In Apex and Warzone, the server updates only once every 50 milliseconds.
Even if you're playing on a $2,000 rig with a 1ms monitor, your bullets will still be bottlenecked by servers that feel like they're from 2007.
If you die while already behind cover, it’s not magic. It’s the server the devs didn't want to spend more money on.
Sorry, you're right, I misread the code. You're not batching, you are however, pipelining completely differently and handling the data entirely differently.
Your rust code pipelines 16k by default and is pipelined by default.
https://t.co/8t61snuSkj
It looks like the typescript code, unless explicitly specified does not.
https://t.co/IGpOch6eKE
And if you do specify it, it's only pipelining 8 unless you also specify that to match.
That's still wildly, ridiculously, horrendously not apples to apples.
I think spacetimedb is interesting, and I love rust. You guys need to fix these benchmarks though. That's ridiculously unfair comparison wise.
Most misleading benchmarks of the year award holy shit
Yeah, of course you're going to be infinitely faster when you're batching 16k queries at once and not listening for any responses while everyone else is doing sequential writes with confirmations.
Literally benching dropping connections lmfaoo