Hello XDefiant Fans,
I am unfortunately here today to announce that XDefiant will be shutting down.
Starting today (December 3, 2024), new downloads and player registrations will no longer be available. We will still release our Season 3 content in the near future (exact date TBD) and the servers will remain active until June 3, 2025.
For those who purchased the Ultimate Founder’s Pack, you’ll receive a full refund. Players who made any purchases within the last 30 days will also be fully refunded. Those refunds should happen automatically within 8 weeks of today and you can find more details on our official website, https://t.co/pNWQ3cifIZ.
A few years ago, Ubisoft and the SF Dev team embarked on a bold adventure to develop a new arcade shooter called XDefiant. It was from the start, an incredible challenge. Not only were we trying to shake up the genre by removing Skill-Based Matchmaking (SBMM) while bringing back a more “old-school” arcade shooter experience, but we were also diving into the high-risk, high-reward realm of free-to-play. And for that I want to applaud not only the Dev team but also Ubisoft leadership for taking that chance!
Free-to-play, in particular, is a long journey. Many free-to-play games take a long time to find their footing and become profitable. It’s a long journey that Ubisoft and the teams working on the game were prepared to make until very recently. But unfortunately, the journey became too much to sensibly continue.
I am, of course, heartbroken to have to be writing this post. Yes, this game has been a personal passion for me for years and yes, I know that not all challenges lead to victory, but I also want to recognize all of the developers who are being affected by this closure. Each and every one of them is a real person with a real life separate from our own and they have all put so much of their own passion into making this game. And I hope that they can be proud of what they did achieve. I know that I will always be proud and grateful to have worked with such a great team! A team that really punched above its weight class.
And what they achieved is truly remarkable. The early response from players when XDefiant launched was amazing—we broke internal records for the fastest game to surpass 5 million users and in the end we had over 15 million players play our game! That is something to be extremely proud of, especially considering how tough this genre is. So, thank you to all of the developers who put their passion into making this game!
If there’s one thing, I hope we can all take away from this experience, it’s the importance of open, honest communication between developers and players. This “player-first” mentality along with respectful, non-toxic conversations between developers and players has been one of the standout differences that made XDefiant so special. From my very first post about XDefiant, this was the vision I wanted to champion, and I hope it leaves a positive mark on how the game industry treats its players and communities.
To our players, THANK YOU! From the bottom of my heart, I want to express my deepest gratitude for the incredible community that has grown around XDefiant. Your passion, creativity, and dedication have inspired us every step of the way.
With the utmost of love and respect,
Mark
The dev team is back to give us another look into Killing Floor 3's core gameplay loop, updated arsenal, persistent blood, player freedom, and more!
It's going to be a bloody good time! #Gamescom2024
Hey All,
We have been listening to players about the changes to progression. So, for those with a short attention span (not judging) here is the last page of the book and then I’ll go into reasoning and philosophy.
We are changing the the speed at which you rank up each level. It is going from the current number of 3000XP down to 1500XP in effect doubling the speed at which you level up. The levels that you need to get to unlock a mastery skin are staying the same but the net effect is that this will revert the change we made but keep the 14% speed increase.
This will mean that unlocking attachments will be super fast but the grind for Gold will be 14% faster than what it was before the recent patch. It also means that everyone will get a big bump in their current level.
This change will be coming very soon and as soon as I have a specific date I will let you know.
So now let’s talk about what happened and why…
Let me point out something that is very obvious; the main grind we have in game right now is Weapon Mastery. This is something we are working on and have new ways for players to grind out cool rewards coming in multiple future updates. Like for instance Ranked will be coming in Season 1. But because weapon mastery was the only grind we had, we feared that players would achieve the end of that grind too fast and that would make the skins feel less special and rewarding.
But, here is the issue. We made a change while the game is live and people had already put in effort towards progression. This was a mistake on our part and we will own that. And that is why we are actually reverting and making it technically even better than before because attachments will unlock much faster. What we should have done is keep our focus on the new grinds and challenges that we are working on. In other words keep the focus on what’s actually fun for the players.
We’ve always held that this is a player focused game and the progression change wasn’t it. So, I hope that explains the situation and I hope that everyone who plays our game realizes or remembers that this is a game for the players first.
Hope to see you all in game!
Killing Floor 3 When??
Killing Floor 3 coming soon!
Take your first look at Killing Floor 3 in the world premiere trailer that debuted during @gamescom Opening Night Live!
Wishlist Today: https://t.co/M4PhfegXpE
Fight on a forgotten battleground awoken once more and defy the odds stacked against your squad in #Battlefield 2042 | Season 5: New Dawn 🪖
Ready up, transport arriving on June 7 ⏰