@_TRAMMY_ DBZ is really fitting for that kind of over-the-top performance because the show itself is over-the-top.
But when making something serious & nuanced, it'll feel corny & uncanny. I wish VAs had more range for actually convincing performances like live actors are trained to do.
@_TRAMMY_ I think it's also the fact that live actors are trained to give convincing performances, and anime/game VAs are not.
Lots of VAs use a big cartoonish tone/speaking style and then apply it to literally everything, even when its not suitable.
@SothisInkling i do agree that any cutscenes with singing should have a recorded vocal performance, its one of the few cases where it feels very wrong & weird when absent.
@SothisInkling i would actually hate to play a voice acted pokemon game.
VA, especially over-animated translated VA, meshes really badly with RPGs in my opinion.
its like putting ketchup on pizza. it's a tomato sauce, which sounds right on paper, but it would feel and taste so wrong.
I just feel bad for everyone who had to launch their real games they worked so hard on, and ended up getting lost in the flood. I would bet that a lot of devs are going to "re-launch" their game after all this has settled.
I'm not too worried about the recent influx of AI games. When storefronts get too saturated with junk, none of it is gonna really get any attention.
Once vibe coders realize they're just a drop in the ocean of other vibe coders and will never get any players, it'll go down.
@Whalery_Creator@2_left_thumbs That makes a lot of sense.
I think that when things become truly unsustainable, something's gotta give and the balance will shift back again, both with this situation and with AI in general.
But hopefully Valve can come up with a creative solution till then.
@2_left_thumbs Thats crazy 💀
Steam definitely should've handled AI submissions a lot better, but I noticed how obsessive Tim's been towards Steam these days.
The only reason Epic doesn't also have this issue is because almost no one publishes their games on there lol.
the new apple music logo is ridiculous to me. they spent all that time & money setting up a really cool ripping/aberration effect with music...
and then they decided to not actually use it in the real icon and shipped it plain.
To celebrate THERMOCLINE's demo release, I'll be sharing some of the artwork I made for the game's monsters (spoiler warning) starting with the Flaxen Hounds! #thermocline