@mokeysniper@TheMacroShow I disagree with the player count. There's already asymmetry in characters, map, loot. Number of players probably plays the smallest role in comparison to those. There's historically been many games where even number teams work great
@Matty_OW Even in games like UT and Quake game sense will always out weigh aim. Positioning alone will most times outweigh AIM (eg early rapha). Yea, aim can muscle you out of bad situations, but its not reliable.
Games are a series of situations and knowing what to do is paramount.
@wretch3dd @kasellos@raven_apex For a lot of people there will be a financial investment in finding a keyboard with the capability of supergliding... Not everyone has that luxury.