Dostałem od @RebelWolvesDevs kolekcjonerkę The Blood of Dawnwalker bardzo za nią dziękuję.
Wystawiam ją na cel charytatywny i zapraszam do licytowania: https://t.co/NyLekAbbVR
A nie zainteresowanych grą zapraszam do wsparcia Jacka Szusta tutaj: https://t.co/hwKV5w8GVF
@traikotka Redzi dobrze zagrali marketingowo i zapewne zwiększy to sprzedaż dodatku poprawi niektóre bolączki podstawki tylko oby nie stworzyło nowych.
@karol_laska Z tym lepsze gry robi się o wiele dłużej to bym nie przesadzał bo sporo gier które się długo robiło nie dowoziły na start i latami trzeba było je łatać 😅
No i dotarła moja kopia Luna Abyss niestety zamkniętego studia Kwalee Labs. Na ogranie chwilę musi poczekać bo jest PSBlackout. Dzięki @Microids_off że pojawiła się wersja fizyczna tej gry.
@aureliuuusz Alternatywą jest to aby pokazać nvidi że jako gracze chcemy posiadać swój sprzęt że granie strimingowe to nie tędy droga bo to trochę zaczyna być jak z cyfryzacją gier. Trzeba przeczekać bańkę AI z myślą że może będzie lepiej. Widać że gracz stał się klientem drugiej kategorii
To our beloved fans, players, and community:
As we near #gamescom in just a few days, CD PROJEKT RED Joint-CEO Michał Nowakowski would like to personally invite YOU to join us there, and hear about the future of The Witcher franchise!
The #PSBlackout starts tomorrow!
We want physical games to stay! A digital-only future without ownership & customer protection law is unacceptable!
Log off, don't play, don't purchase, cancel subscriptions, become a ghost, until Sony realize their mistake!
#PhysicalGamesMatter
Fajnie, że złoto uzyskane szkoda, że data fizyka przesunięta. Mam nadzieję, że pełna gra na płycie oraz QA wykonało swoją robotę i dostaniemy dopracowany produkt😎
CONTROL Resonant has gone gold!
Get ready to unleash Dylan Faden's paranatural abilities in warped Manhattan on September 24th.
The physical release date for the game has moved to October 15th. We need just a little more time to deliver the physical version to you, but rest assured - nothing stays contained forever.
#CONTROLResonant
Widzę, że klasyczek ludzie krzyczący i narzekający jak to źle jest w giereczkowie sami się do tego dokładają po przez kupienie advanced accessu i to 72 godziny. Tym razem trafiło na mortal shell II który ma premierę 20 sierpnia.
I'm seeing a misunderstanding on the belief that Sony sets prices for the entirety of its digital store.
Both Sony and Microsoft are resellers. This is a legal arrangement.
On a practical basis, Sony is not deciding that GTA is going to sell for $80. Take-2 decides the prices for its games, tells Sony, and Sony puts in the price for them.
There is also legal language that says that Sony gets to confirm / approve sales. This is true. But this is also true of other platforms.
When I put my game on sale on Steam, I submit that to Valve and it gets approved.
Secondly, I see examples of how there are reseller keys on PC that don't exist on Sony's platform. This is also true, but is also irrelevant to publishers. I will explain.
What publishers have had to take into consideration up until now has been the pricing at physical retail. Because a physical packaged disc costs more to them than digital, they have had to price higher for products that have physical releases.
This does not mean that all games become cheaper, or that prices do not increase. It means that publishers now have a cheaper MSRP in their toolkit for games that they may have not had before. This would lead to more games being priced lower than others for competition.
As a publisher you have three tools for how you compete against other titles:
1. Release date -> you change your release date to avoid competition, like the publishers moving their games to avoid GTA6
2. Marketing exclusives -> preorder exclusive get x or y free item
3. Price -> compete on premium or on value
Players have only so much time and cash, so as a publisher navigating an ecosystem where content is abundant, you have to use every tool in your tool chest to acquire players.
Physical releases have been part of the problem anchoring most games to $60 and $70 price points.
With physical gone, you will see more games being priced relative other games. This could be higher, this could be lower, and I suspect you will see more games pricing lower relative to others than before.
I am not considering the overall trend of prices going up due to inflation or development costs. When I speak of cheaper I am defaulting to an assumption that all prices must go up due to inflation, but that more games will price lower on the spectrum relative to the premium.
GTA6 is a good example. It is priced as a premium experience that people will pay more for. It will decrease in price over time, especially as GTA 6 Online comes out and T2 wants to increase the player base to better monetize the online system.
If you are a publisher who wants to compete with GTA6 you can either move your date out, or price it as a cheaper alternative. As prices go up for premium experiences, more game publishers will opt for price wars to acquire players. This was not as feasible in physical, it is more likely in all digital ecosystems.
This is a reason you see more price variability on Steam. It is not due to key resellers who are generally irrelevant; publishers don't consider key resellers when doing pricing strategy because the store is losing the margin, not the publisher.
Finally, the argument of "I found X game cheaper in store than on the digital store" is not relevant to what we are discussing here. This is a conversation about publisher pricing strategies and how they leverage price for acquisition in digital markets.
@SimplexPL Bo dzięki temu stworzą iluzoryczną możliwość wyboru i oddalą zarzuty o monopol przez odpowiednie organy. A nic się nie zmieni bo i tak wszystko będzie cyfrą którą możesz stracić tak o.