Hey everybody! So our team over at @GamerjibeSocial is holding our first ever stress test! It's a holiday-themed event where everyone is welcomed to hop into our unique online 3D environment, text or voice chat with friends and other attendees! It's free! https://t.co/WLiXHasBOF
The central purpose of the brain is not to remember experiences, but rather to obtain from them knowledge that will serve in future circumstances. https://t.co/LIl1GqfVzC
The animation node setup is SUPER easy, and the majority of artsy behaviour emerges from the addition of a Remesh modifier with a Simple Deform: Twist modifier :)
weird claymation-esque thing i accidentally made using blender's animation nodes. i like to think i captured a tiny piece of the essence of Skullmonkeys. #blender#nodevember2019#nodevember
This is a (new?) type of noise that IS an SDF itself - it can be raymarched exactly without artifacts or small step sizes. It uses a grid of spheres of random sizes. You can combine different octaves with (smooth)minimum so FBM structures remain an SDF
https://t.co/75HS6LLLSy
Meanwhile I'm just over here wondering if #WebGL and #unity3d already do all this, they're just waiting for #Starlink so we can all instantiate our electrons into space, freed from the undying claws of javascript and Oracle's long-forgotten Suncoin 🔅🔆🔅
https://t.co/l4QPKkkWDg
@catacalypto i too want to get off mr. bones' wild slip-n-slide!
it's ok kitten, i am verily certain we will at last acquire our long-awaited dozen curated cathartic cupcakes on this next trip around the gravitational mirror-prism. surely we will not all just take off another VR headset! 🌻