I'm most happy with my current Battle Wizards project.
Super satisfied with the grass shaders and custom clouds, in addition to everything else.
I still have some networking issues I'm currently ironing out, like the rubberbanding/jitter you see when getting knocked back.
But overall super proud of the game so far.
Just made a video giving an overview of my experience with @spawn - an AI game dev platform that's got me completely hooked. https://t.co/qyMAl1K6Fk
If you don't have time to watch, here's the rundown:
It's fully prompt-based, no code needed. You just talk to an AI agent about what you want and it deploys a team of worker agents to build it. The real game changer though is that multiplayer is built-in out of the box. If you know anything about game dev, you know multiplayer is one of the hardest parts. Spawn just handles it for you.
You can generate assets (3D models, music, sound effects) or bring in your own. Has a canvas system with branching version history so you can test different versions of your request and acts as a robust fallback system in the event that you run into issues.
The monetization system is great - 50/50 rev share on purchases in your game stores, and there's a modding system where you can mod other people's games. Original creators will then actually get a cut when people mod their games, so it benefits everyone.
I've made multiple games in the span of 3+ months - examples include a multiplayer FFA arena (Smash Bros style), a hero shooter, and a survivors-like game. The fact that I could build and instantly playtest multiplayer with friends "even as soon as the first game build" by just sharing a link is wild. Would've been nearly impossible to pull things off like this even just 6 months ago.
Platform is still early but the team is constantly pushing updates and making improvements daily. If you've ever wanted to try game dev but didn't know where to start, https://t.co/fMCvF5qQsk is worth checking out.
All in a day's work with @spawn
- Got SFX setup for the Wizard's abilities. "Audio on"
- Got working environment hazards
- Made some performance passes "optimizing the particle systems"
Tomorrow:
- Adding audio to the boulder and fire pillars
- Going to conduct a visual pass on the environment
- Add hit VFX and fix some minor ability bugs