Arkane Lyon, the studio behind Dishonored and Deathloop has until November 13 to find a buyer or face closure.
Le Monde reports that around 217 jobs are at risk. Union representatives say Marvel’s Blade is “nearing the end of production” and describe the developers as “collateral victims of Xbox’s change in strategy.”
Microsoft says it is looking for a partner to help finish and release Blade.
A Canadian political leader is calling for the government to help BioWare developers buy the studio from EA and run it themselves.
NDP leader Avi Lewis says the developers should get the first shot at taking control, with government support.
“The developers at BioWare know how to run the studio. They know how to make the games we all love.”
He also criticized corporate ownership, arguing that Canada should keep control of major game studios in Canadian hands.
🇫🇷⚖️ FLASH - « Dans notre pays, on dirait qu’il vaut mieux être une VITRINE qu’une FEMME BATTUE. »
L’avocat Romain Boulet dénonce les LOIS D’EXCEPTION réclamées par Gérald Darmanin pour juger les personnes après les émeutes du 17 octobre. (France Inter)
Dites donc, ça commence à faire un paquet de commerces démolis par les FDO. On aimerait bien connaître l'ensemble des destructions qui sont finalement de leur fait...
I can finally talk about Mass Effect Universe.
Since Bioware closed I can now reveal that I was part of the Mass Effect Council, saw what BioWare was building, and provided feedback during development.
• Set 600+ years after the Reaper War
• You play as a customizable N7 agent
• Instead of being a walking gun rack, you're a cross between John Wick and James Bond
• Shepard's legacy preserved, regardless of your ending
• A galaxy divided into three major factions
• Humanity, Krogan, Batarians, and more allied together
• Council races forming their own alliance
• The Geth emerging as a third superpower
• A galactic Cold War instead of another Reaper style invasion with a shadowy adversary
• Geth-built megastructures
• Connections between the Milky Way and Andromeda
• Experimental technology implanted in you as a unique point of difference
• Hacking and manipulating the environment
• See through walls, identify systems, remotely trigger hazards and more
• Handcrafted missions like ME1-3
• But with Hitman-style freedom in how you complete them
• Brutal close-range executions
• Squadmates who can clash with each other
• Romance wasn't being sanitised
• Liara returns - now an incredibly powerful Asari Matriarch
From what I saw, BioWare was making Mass Effect for us, the fans, not for people who don't exist.
It looked incredible.
And now we may never get to play it.
Find out more here: https://t.co/kdWhbLdU0T
#SaveMassEffect
🇫🇷 "Je préfère que mes impôts financent la réparation des dégâts causés par la colère populaire, plutôt que le fauteuil à 34 000 € destiné à l’auguste fessier de Gérard Larcher ou la vaisselle à 50 000 € de l’Élysée", a déclaré l’avocat Seydi Ba. (X)
🇫🇷🇺🇳 URGENT - La LIGUE DES DROITS DE L’HOMME demande à l’ONU d’envoyer une MISSION D’OBSERVATION EN FRANCE lors des prochaines manifestations. La LDH dénonce les VIOLENCES POLICIÈRES et s’inquiète du déploiement de MILITAIRES et d’unités spécialisées face aux mobilisations sociales et lycéennes.
BioWare set standards for RPGs going forward. For a long time any serious RPG had to have cinematics. Had to have imported choices. Had to have companions. Had to have a voiced protagonist. To the point where Bethesda, a much basically made Fallout 4 into a BioWare game.