Been working on a creator-focused camera utility for #WWE2K26, that will let you save and recall camera presets, clear every wrestler and referee from the scene and hide the username overlay.
Includes a built-in official 2K thumbnail preset derived directly from the game’s own camera data 📸
@dot_discovery
It works really good, we tried it last night with my All In arena.
Hiding wrestlers was a dope feature in 2K19, great it's brought back, sick work! 🕺
#WWE2K26
Work from yesterday, we've always had people ask @dot_discovery to look at Animation, so we spent some time and have it fully reversed.
We can now import new animations to the game. (Blender addon). The plugin isn't something we're publicly releasing, but can expect anim mods from disco friends.
Here is a sample of our in house anim def editor. I tweaked the Biel Throw to have directional input, throw them through the ropes and have the crowd pop big for it, all done through the editor.
#WWE2K26
@CornellGunter_ they got confused bc ur artist based it off the photo you posted rather than the actual match (pockets w zippers, pink belt, skinny pants, etc)
while the match you listed she has black belt, baggy pants w white stitch detailing. also the fishnet should be over her hands.
Insanely proud of all of these CAWs I've made so far this year
Not even close to being done yet
I do enjoy how random my choice of wrestlers is upon reflection lol
#WWE2K26
We @dot_discovery (myself & @titavius) and @TranquilKraken have been taking a look at the YCL file inspired by @SixZzshOtRipZz's work from previous years.
This is me testing a full cloth sim using Malakai Black's Fight Forever simulation driver.
Will be releasing a beta build of the Blender plugin this week or next for feedback/bug squashing. Supports mesh sim and custom bone sim.
#WWE2K26
We @dot_discovery (myself & @titavius) and @TranquilKraken have been taking a look at the YCL file inspired by @SixZzshOtRipZz's work from previous years.
This is me testing a full cloth sim using Malakai Black's Fight Forever simulation driver.
Will be releasing a beta build of the Blender plugin this week or next for feedback/bug squashing. Supports mesh sim and custom bone sim.
#WWE2K26