๐ด๐ก๐ต BIG WALK ๐ด๐ก๐ต
Our new game about walking and talking comes out August 4 on Steam, Nintendo Switch 2 and PlayStation 5.
Hang out and get lost with close friends in a big world.
When you play a video game, especially an old one, you assume that every artifact you encounter and every scene you occupy are intentionally made and thus contain nothing but signal. You must live your life with this same assumption. Failure to do so results in the mundanification and engrayment of what otherwise could be enchanting and educational.
Treating every moment as though it were a lesson and every encounter as though it were a message primes your psyche to enter into a near permanent state of annealing. It channels into an ancient present-tense attitude that signals to your entire system that you are *here* and *now* and ready for whatever encounters may bolster your ability to engage in self-becoming. If every moment is not some signal towards self-actualization, and this must include boring moments and moments of rest too, then you are giving up precious momentum with you could otherwise snowball into a great story of becoming. Everything starts with now. Pay attention!
my friend who's now committed for over 4 years very casually in a conversation told me, "you don't change your partner, you accept them as they are but also your partner should consciously change for you to be a better human and a lover"
i was flabbergasted.
hey man, thanks for surviving the frost area of the game. here's a ring of frost resistance, itโll help you take less frost damage in the future. Anyway good luck in the fire area. Oh no they donโt do frost damage there haha. They actually take half damage from frost weapons too
Steven in Mewgenics: Heh, caught you savescumming again, you little hecc! Ohhh you've sure done it now you freaking chuddyrino! Don't test my anger buddy!!!
Steven in Time Fcuk: