Happy May the 4th Spartans! βοΈ
Thank you to abyssquick and his team in recreating Battlefront in Halo Reach! This is a fantastic mod thus far even in beta and can't wait for more!
Make sure you give the following devs a follow if you haven't already!
- abyssquick: @abyssquick
- Enderrrr: @NotEnderrrr
- Ctrl-Alt-Destroy: @ctrlaltdestroy_
You can also download the Battlefront Pack from Steam workshop here: https://t.co/uxT2DTYRcO
Thank you to the following Spartans who joined all of our events this week:
- Mr Girthzilla
- Bigga Gage
- knightslayer343
- ShotBarracuda24
- TheSilent4570
- Warlords303
- valkryiesbane
- whitewolf1707
- OtherwiseDig
- abyssquick
- NotEnderr
- Luckie471875
- BIG LAB RAT
- Milkamanic
#MakeCustomsGreatAgain π₯
Screenshot(s) taken by: Mr Girthzilla
Wanna be part of our highlights? Come join our events!
Website: https://t.co/v3zMi9zpvO
Twitch: https://t.co/xead5pXlmX
Follow us on all social media platforms: https://t.co/kovta44SDw
#Halo #StarWars #SpartanWarGames #Battlefront
We are PROUD to announce that we will be working with our good friends at Halo Studios to produce their first-ever Waypoint Chronicle through the immersive sounds of audio drama!
Our team behind Stories From Waypoint will be powering production and bringing the world of Halo to life like never before!
Keep up with us to catch more updates from us on our channels and from our folks at Halo!
#Halo
I made the original pitch/prototype for Halo:Reach's space combat mission "The Long Night of Solace".
Might surprise people that we had to fight tooth and nail to keep space combat in Reach. Higherups at Bungie wanted to cut space combat (which wasn't unreasonable, since the feature/content requests were significant). In fact, there was originally TWO space combat mission planned in Reach. The second was to happen right before the last mission. Players would fly a Sabre into space, land on three disabled orbital cannons, and repair them. Once brought back online, players would return to the planet surface and then use the cannons to repel the covenant army closing in on the PoA. Destroying scarabs, covenant cruisers, etc using a 'large scale target locator' + orbital cannons.
But then the mission was cut in an effort to ultimately cut space combat. It was a bitter pill for me, but budgets and resource constraints are no joke, so I (mostly) understood. Plan B: We added the boardable mac cannon at the end of the PoA mission and called it a day.
.. and then they let us keep the first space mission and ultimately we made it our E3 gameplay reveal π₯³
EDIT: The Halo mod community make such incredible content π₯ I wish MS was able to create official Halo content that was half this cool.