Using the newly updated “AI Spawners” editable, any and all spawners can be attached to my rank system. Allowing for a wide variety of PvE options available immediately with the device
#UEFN#FortniteCreative
This map was so fun to help create. Check out 🏢TILTED LASER TAG🏢 A Tilted remake themed in space.
ISLAND CODE 🏝1137-9863-4840🏝
#fortnitecreative#UEFN#tilted
If your looking for a good customizable rank system, I can confirm this is 1 of the best out there very easy to use from a 1.0 perspective. It even has editable textures for ranks 🤯. I'd recommend hitting @bbiagdc up and checking it out..
#FortniteCreative#UEFN
Importantly, this is not the main update planned for this month. Just needed a quick fix to something that had changed with the recent verse update, and I wanted to add more, lol
Just updated my Rank System to version 1.1.1 🎉
What had initially been planned as a quick bug fix update, ended up including a new input system for the AI Spawners editable as well as some general optimization.
#UEFN#FortniteCreative
While my rank system is inherently built for combat, exp distribution from combat can actually be turned off.
Alternatively the Award Elim and Death trigger inputs can be used to give players exp through event binding.
#UEFN#FortniteCreative
@LionUEFN Haha, thank you! Documentation writing is something I’m dabbling with a lot more recently, so if you find any inconsistencies or have any questions please do reach out
Hey there, I’ve made a rank system for sale.
Curren Features:
🔄Prestige.
⬆️Rank Up AND Down.⬇️
🤖Works with any AI and player spawners.
🎨30+ UI editable options.
👌Zero required editables for set up.
🪜Full rank customization
📖Fully public documentation, link in comments
Using the Change To Rank trigger input in my Rank System, you can set the instigating player of the triggered event to any existing rank. Funnily enough, if you hide other aspects of the rank UI this can be used as an overcomplicated HUD Message Device.
#UEFN#FortniteCreative