Thanks Jolly Roger!
Without locking anything in too rigidly just yet and keeping a few surprises aside for later, the general direction looks something like this:
1. Full global Hordes system (huge release)
2. Initial shopping system (i.e in game shops Players can place on their properties to sell items)
3. Raw material generation via Weaver (Eco Sim OUs)
4. This will lead to tech style buildings we've displayed in the past - including storage buildings. Would be great to get building blocks live too.
5. Initial app store app release
6. A number of early property based mini-games (I needed Hordes live first before the mini-game systems come online, as Blue Energy from Hordes is required for it).
7. Wingsuit (which also needed Hordes due to blue energy)
8. Some other cool methods of transportation not publicly revealed yet also needed blue energy
9. Global gameplay system using resources from EcoSim (not revealing this just yet but I am very much looking forward to this one as with a number of the other features above)
There are a few other things not in the list which I plan to release in upcoming RTs, so won't take long to find out about those, and I have probably missed something as I don't have notes in front of me so just going by memory, but above is a general indication of what I'd like to get live if we continue getting enough support to keep expanding the team etc.
@theshaneisaac@theshaneisaac So many great updates!! I went over a comprehensive list of all the little adjustments we noticed (with a few small suggestions). There are some in here that are hard to even notice at first but make a HUGE difference. Thanks 👍
https://t.co/RVTCj1G8FA
@theshaneisaac Any clues you can give on crafting the runes. Glad I got to use the Watering Can for a minute before you fixed it! #earth2 getting better and better
#Earth2 Reality Thread 5 is coming online🌍✌️
Another big Earth 2 release spread across E2V1, multiplayer, API & BE systems being deployed without any downtime, so please give the team space if any issues arise!
https://t.co/XgeugfuSfm
The implementation that took up the most time for this release by far was the foundation for the Global Building System, which will pave way to all building placement systems inside E2V1. So that took up a little more time than expected but we're very excited for it to go live now so we can monitor & improve on it.
The teleportation system was also a feature I knew that would be complicated & time consuming to implement, which is why I initially flagged it for a later release, however, I wanted to get it out now as it paves the way for upcoming features & also makes community meet ups a lot easier to participate in.
It is incredible to look back & realise we have kept our multiplayer & server integration systems live for the E2V1 pre-alpha for 116 days straight now. Over 99% uptime with multiple hot releases & next to zero downtime .. for a Pre-Alpha!! Really proud of this!
In addition to the above you will notice there are numerous other feature releases, too much to cover so be sure to check out the article!
#Earth2 #E2V1 #Metaverse $ESS #PlayerDriven #RealityThread #OpenWorld #Explore
The #ESS-ence might be with you!
I found one of the secret recipes!
and i want to share it, so keep reading!
"It's crazy simple and crazy hard.
You can lift all the ingredients with your hand."
Share this with your best @earth2io Friend ❤️
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