@mdrranka Server then checks table to see if both IDs are present. If so, remove both. This means only one message goes through so no dupes. Server then deletes one ball, upgrades the other, assigns new ID to new ball. Hope that makes sense ๐
@Kn0wledqeDev@Anime_Rivals Impressive stuff - does this render the NPCs purely on client-side only and then server just pings clients to tell them where they should be at or? I'd imagine the lower packet size would help out in that scenario
@Rin_Legacy I'm sure you've already looked but HiddenDevs on Discord is a fantastic place to find talent - especially programmers. Can be a little weird to navigate around the scammers at times though
@Wishtap_ Very true - it suffers from the same kind of stereotype as Unity I feel; bar of entry is so low that people are used to low quality games being produced
@Function_Bread That's odd - do you know if someone made a video or something? "I played the worst game on Roblox" sounds like a good performing title for YouTube
@PebbleSand1Rbx@Roblox They're doing a great job with all the templates honestly, it's nice to see them refreshed. Did you check out the new Laser Tag one?