[3/3] And lastly, the goodest foe, a dangerous doggo, with a rather smooth running animation thanks to the reference layer function in @aseprite. That's all for now, work continues! #pixelart#gamedev#indiedev
Spending a lot of time and gamedev in secrecy - redoing intros, main menus, etc. I've dialled the intensity and cinematography to 11, and I've gotten to the point where testing it and hearing/seeing everything together gives me chills. You better prepare yourself. - @NYKRA
surviving a ruins-depth dive! also showing off the shopkeeper meta - because they're your good pal, there's a non-zero chance they'll hook you up if you can't /quite/ afford what you want to buy
Iam now on iteration number 5 of the Last Man Sitting Character Controller. But Iam getting there!
I also added first person view, but due to the jiggle wiggle of the phyiscizzle its hard to aimizzle
@Chaka015 So it looks like we goofed and forgot to include support for devices with an 18:9 aspect ratio. We appreciate you bringing this to our attention and a fix should be rolled out soon!