@gamessuncoast Want to check out the final submission? Firepiercer is up on https://t.co/LWcCLxXkKW now!
๐ https://t.co/t7Ihlxs1oR
Love seeing the local gamedev scene come together! A rising tide lifts all boats! โต
#gamedev#indiedev#gamejam#SunJam2026
(๐งต 4/4)
@gamessuncoast One of the team Seb, streamed the full 48 hours live on his Twitch channel [BasedCode]
Link below for anyone interested in the Game Jam process and journey
๐ https://t.co/ShigjXq4yF
(๐งต 3/4)
@gamessuncoast The theme was Activate & Heat, and their team built Firepiercer - collect coal and wood to keep your Dragon Train powered, repair bridges, and race to escape the encroaching blizzard. Our dev was lead programmer on the project. โ๏ธ๐ฌ๏ธ๐๐ฅ
(๐งต 2/4)
Whilst Bearers development is still progressing swimmingly behind the scenes, our dev snuck in a Side Quest recently - a couple of weekends ago he participated in SunJam 2026, a 48-hour game jam organised by the Games Sunshine Coast community! @gamessuncoast ๐ฎ
(๐งต 1/4)
1st significant playtest is ongoing & weโve still a few keys available. Any who'd like to try and share their thoughts - bugs, vibes, brutal honesty, all very welcome ๐ any feedback helps
๐ DM us/join our Discord if you're up for it
https://t.co/hauJMmKhrX
#indiedev#gamedev
Current focus โก๏ธ Building out a diverse roster of abilities. ๐ 3 Psychic skills in action - illusory daggers, a telekinetic push, and a force field.
Mechanics taking shape; visual identity is still a WIP. Each profession should feel unique to play
#gamedev#indiedev#solodev
Dev Logs, get yer Dev Logs ๐ญ๐จ๐คพโโ๏ธ
#005 covers post-PAX refinements and building our core testing foundation ๐งช
- Removing friction points
- Enemy and level design
- Profession Identity
- Developing an iterable demo space
https://t.co/RfBQirKnME
#GameDev#IndieDev#DevLog
A lot of work has gone into player movement and abilities. Time for an enemy glow up ๐ LF dynamic, purposeful + diverse combat scenarios that can match your capabilities.
E.g. ๐ฆ Griffin can now cause bleed, knockback, and self-heal!
Learn your enemy ๐
#gamedev#indiedev
The door returns ๐ช
Some might recognise it from PAX, before it vanishedโฆ ๐ป
Whilst a lot of focus has gone into stability, QoL and flow, we equally want to bring new gameplay functionality and content to our next testing phase.
What lies beyond??
#GameDev#IndieDev#RPG
Testing returns soon - this time on Steam โ๏ธ
๐ง Dev has been deep in the account infrastructure, rebuilding how you connect to the game >
- Steamworks integration
- Join via Steam presence
- Proper character save/load
More details coming...
#GameDev#IndieDev#Steam#Playtest
Risk it for the biscuit? ๐ฒ
Introducing Preparation - A risk/reward resource system that trades preparation time/levels for access to powerful abilities that can turn the tide of battleโฆ
#gamedev#indiedev#actionrpg#gaming#gamedesign
@austin_way Good question! Currently, invites and party creation are tied to shrines/safe zones so the world can dynamically adapt to player count. However, we're definitely open to iterating on the system based on testing and player feedback.
If youโve been curious about the game and didnโt get a chance to see/try at PAX, itโs remedy time ๐ฟ
๐ Longplay of #Bearers demo in Co-op ๐ฅ >> https://t.co/QirBfiUWqP
See the tutorial flow + abilities from 4 professions! โ๏ธ๐ฅ๐๐ฎ
#indiedev#gamedev#coop#demo
@oscar_leites Thanks so much!
We're not currently looking for music/SFX, but we will be in the future. We'll assess all options, and would love to hear your work! If you could send a link to your portfolio to us through our website (https://t.co/Sb3BpeWd28), that would be mint ๐ค
๐ฅ Footage from our first LAN co-op run on the PAX demo build !
Shaman + Ranger synergy in action. A moment when the vision really clicked. Playtest details coming soon โญ๏ธ
#GameDev#IndieDev#MadeWithUnreal#CoopGaming
โฝ Natural synergies guide newbies; experimentation rewards vets
โฝ Primary profession is meaningful: its exclusive passives create distinct identity
โฝ Swap passives at shrines - pure flexibility, zero paralysis
โฝ Build diversity through system mastery, not grinding
(2/3)
Adding training dummies to the tutorial so players can actually learn the controls without immediately getting swarmed by giant wasps ๐
A slightly less chaotic onboarding experience!
#indiegame#indiedev#gamedev#arpg
From the Department of Questionable Priorities: Halloween-themed gear! ๐
In our defence, expanding gear options was already on the demo to-do list. We're just being seasonally efficient ๐ป
#SpookySzn#GameDev#IndieDev