I made a video about the general ideas for my game #gamedev
Feedback would be welcome
(and yes, the sound quality is not ideal, yet)
https://t.co/eZfbM1k2qB
@Nobleshield IMO, the biggest issue with this:
games use scripted quests or radiant quests for content -> that limits the scope
For such a game, we would need a dynamic world, which simulates everything and reacts to the players actions
-> I am currently developing something like this
To all the more experienced #gamedev -People here:
I noticed that there are much more developers here, than I saw on youtube (I am searching there for gamedev-videos as well).
This is why I wonder: Aren't you publishing devblogs on youtube or are you victims of the algorithm?
New and improved #mapgeneration for my game #gamedev
I scrapped the noise-algorithms for mapgeneration, because they were too random in the end. Now I am using a selfmade system, which creates landmasses based on continental plates
I hope to make a video about the game soon
I started to develop my own game #gamedev
Since it handles a lot of data, an efficient engine is important. I tried several:
1. #bevy -> cool, but underdeveloped
2. selfmade-> slow progress
3. currently: c++ (gamelogic) connected to #Godot (graphics)
I think it looks cool:
Today, I fell into the rabbit hole of #stopkillinggames and #piratesoftware . Crazy story overall.
With this topic, the EU has a chance to improve its image among young people; as well as motivating them to be more politically active.
I hope the EU doesn't mess this up
This project was rotting on my hard drive for a while. I thought it is too good to let it just stay there (even if it is not perfect)
It is the result of the question: Can you make cool looking animation with #RProgramming ?
The answer is "yes", although rendering times were bad