@Lizzergas Nice work! I’m fighting similar problems in my RTS.
I recently stress tested 1000 units on screen, and the funny part is that after performance becomes stable, readability becomes the next big challenge.
@VideoGameCream This looks really readable. I’m fighting with the same problem right now: making a tiny unit clearly react to a big attack effect.
I’m testing this UFO beam today. Do you think the hit needs a stronger flash?
@indiesaturdayrt This looks really readable. I’m fighting with the same problem right now: making a tiny unit clearly react to a big attack effect.
I’m testing this UFO beam today. Do you think the hit needs a stronger flash?
Hold Alt. Zoom in. Profit.
Added tooltip hints that pop up on buildings when you zoom — because your players shouldn't have to guess.
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