Game designer based in Helsinki. ゲームデザイナー/ディレクター Director of Bayonetta Origins: Cereza and the Lost Demon. Game Design: Star Fox Guard, Scalebound, etc.
Saros will "tempt you to do tricky things", its game designer tells me about its aggressive, creative shield combat: "How much do you feather the stick?" https://t.co/Xlh81SesGZ
It’s finally out!
I’m honored to share that I served as Music Director and Composer for NINJA GAIDEN 4, releasing today.
Shout-out to my incredible music team:
@ht0204V8
Takashi Nakabeppu
@etori97@r_n_y@seijihotta
Cinematic music:
@Godspeed_ViViX
And yes… legendary vocals by
@VictorABorba
Hope you have a blast!
#NINJAGAIDEN4
The most frustrating part of all this is that the display itself is pretty incredible. It’s an ultrawide OLED, and it is a joy to use…except when I have to switch inputs.
If I was on the hardware team for this screen I would be mighty pissed; the UX team really dropped the ball
I got a new Samsung monitor at work and it is boggling my mind how bad the UX is. Every day is a new layer of UI hell.
There are no fewer than 4 distinct menu systems, each with a different visual style and method of interface. Some scroll vertically, some horizontally. Chaos.
I wish I could rip the dedicated ‘mic’ button from the remote, and force-feed it to the person who designed this monitor’s interface. What kind of psychopath wants to talk to their monitor to control it??
Do the people designing these products not have fingers?
Decided to shift all my posting to the new site. For anyone interested, please follow me there!
今後の投稿は新しい場所のみにしようと考えています。興味ある方そっちの方のフォローをよろしくお願いします!(日本語でのつぶやきも増やす予定)
New video. This one has been in the works for over 2 years. I think this is the best story I will ever tell on my YouTube channel.
https://t.co/EVsRl57FPB
@ThatYuta I once worked with a Japanese person who sometimes used spaces in their written Japanese. They did not put one between every word (which I agree is hard to read.) Instead, they put it in parts of sentences that would have a natural pause when speaking.
I found it very legible.
Congratulations on the 15th anniversary of Bayonetta and the 2nd anniversary of Bayonetta 3!
Sorry it's a WIP drawing, I drew it in between work.
I wanted to make a soft and beautiful picture, but before I knew it, the contrast had become too extreme.
I wanted to use the red, blue, and purple symbolic colors of 1, 2, and 3.
I didn't have enough time, so I'll finish it before the 15th anniversary.❤️💙💜
#BAYONETTA
Decided to shift all my posting to the new site. For anyone interested, please follow me there!
今後の投稿は新しい場所のみにしようと考えています。興味ある方そっちの方のフォローをよろしくお願いします!(日本語でのつぶやきも増やす予定)
This gives the impression that the enemies, spikes, etc., exist in the negative space; almost not part of the world.
On modern OLED screens (I’m playing on the Steam Deck OLED) this works extremely well due to the contrast between the vibrant colours and the inky blacks.
The colours in Neva are breathtaking.
1 interesting thing from a game design perspective is they use [Black] to denote dangerous objects.
These are often shown with bright colours (e.g red), but since Neva uses so many shades in its backgrounds, this use of black makes sense.