Keyboards are so 1983.
You only need one key—Monokey, the limited edition device that turns your voice into text in Monologue.
We're giving away 10, along with a free annual subscription to Monologue.
Every PM should be using Claude Code.
So I built a HUGE course for you to learn Claude Code... IN Claude Code!
🔹 Complete guide
🔹 Make PRDs, analyze data, create decks
Soon, I'll sell it for $149.
For the next 24h: FREE!
Follow + RT + comment "CC" & I'll DM it.
I just earned 120 RP to unlock Advanced Goals in the @MocaverseNFT@AethirCloud Shard Rush! I’m only 2 goals away from maximizing my Shards generation for $ATH 🪂
$MOCA Public Sale ended with a BANG 💥
✅ US$29.3 million funds pre-deposited
🎉 12x+ oversubscription based on available allocation
👥 17k unique KYC-ed users participated
🐳 US$9.8 million committed for the Whale Category
👁️ 87% NFT Lots secured by Moca NFT holders
🤝 80k Waitlist Lots committed
Despite being the highest valued sale, $MOCA Public Sale broke a few @CoinList records in 2024 👇
• FASTEST to be oversubscribed
• MOST funds committed
• HIGHEST participation from Project's community
Together with @animocabrands and our Mocaverse Partner Network, #MocaFam witnessed and participated in the next evolution with @MOCAFoundation as $MOCA is integrated into the largest on-chain cultural economy - Mocaverse
Sales results will be announced on May 7 with unsuccessful commitments refunded to users' CoinList account on the same day
WHAT'S NEXT? 🪂🪂🪂
With 1.4M+ Moca ID holders, we're on the path to full MOCALIZATION
To those who are:
✅ Active
👁️ Mocalizing
💯 Stacking up RP
$MOCA airdrop from @MOCAFoundation is coming your way 🪂
The more RP earned, the earlier and more $MOCA you can unlock 🔓
Don't fade RP 👁️
Another example of a successful digital experiential gamification:
Sprite Shower Challenge
Whenever a player scores a basket, his buddy receives 24 seconds of warm water for a shower.
A perfect experience for the music festival season in Switzerland.
Customer Psychology 101 of experiential gamification:
Need for Autonomy
This is a fundamental aspect of human motivation.
Games that offer choice and the ability to control one's own actions can significantly boost engagement and satisfaction.
Want to understand your user's perspective in your brand experience?
Try this:
Player Journey Mapping
Visualize the journey a player takes through the game, including their motivations, challenges, and interactions.
A powerful tool in creating engaging gamified experiences.
Another style of gamification to use in brand experiences:
Exploratory 🔎
This style encourages players to discover new areas, concepts, or features.
Curiosity and discovery are key motivators.
Example: treasure hunt
This is a perfect example of digital experiential gamification:
MultiBall
This technology allows to track people and balls in front of an interactive wall.
It was first invented as a digital upgrade for squash, but now allows to upgrade all kinds of fun activities.
Digital Experiential Gamification 101:
Avatar
A digital representation of a player within the game.
It would greatly enhance personal connection with your brand experience, if you manage to pull this off at an event.
Another example of a successful digital experiential gamification:
Capsule Game for Nescafé Dolce Gusto
Player get immersed into the world of Nescafé Dolce Gusto.
They start the game by inserting a real capsule.
Depending on its color the graphics of the game changes.
Customer Psychology 101 of experiential gamification:
Need for Competence
The Self-Determination Theory in psychology suggests that humans have an inherent need to feel competent.
Therefore provide challenges that are not too easy (boring) nor too hard (frustrating).