They got a generational talent to write and direct this movie and fans were mad itโs not just a long play video they could watch in a theater while whispering to each other, โthatโs the zombie dog from the game resident evilโ
I donโt understand why everyone thinks the enemies are dumb in Onimusha: Way of the Sword.
It honestly just gives me the feeling that theyโve never played the OG Onimusha games. This isnโt a Souls game. Itโs an action game. Plus, youโre literally in the first area.
The difficulty will gradually increase as you progress. This is still the tutorial area where youโre learning the mechanics and getting used to the combat.
Give the game some time before judging the enemy AI.
@Dreamboum Because many people believe every GTA should be like San Andreas while I think every GTA can go for different things and coexist. I love the variety in SA but I also love how IV refined its mechanics, it felt like a leap. Driving from A - B feels more engaging due to its physics.
Commemorative art by Gege Akutami to celebrate the launch of Onimusha: Way of the Sword. Thank you, Akutami-sensei, for drawing from your experience with the series and creating this wonderful piece!
ยฉGege Akutami/Shueisha
๐Weekly Oni Memo #60
Onimusha: Way of the Sword has finally launched!
We've been developing this title for a long time, and we are absolutely thrilled to finally get it into your hands. We hope you dive right into the unique world of Onimusha and experience the meticulously polished actionโfrom the thrill of intense sword combat to the pure exhilaration of landing an Issen counter attack.
If you haven't played it yet, we'd love for you to get a taste of what the game has to offer by checking out the demo that is currently available. We've also released our launch trailer, so be sure to give that a watch as well!
The entire development team can't wait to see the epic battles you'll all embark on. Thank you for your continued support of Onimusha: Way of the Sword!
(Director: Nihei)
Thank you so much for your patience! Release day is finally here!
Development took quite a bit of time, and there were definitely twists and turns along the wayโincluding taking on new challenges and going through the trial-and-error process of building and scrapping ideas. But first and foremost, I am just so happy that the day has finally come for us to deliver this to you all.
To everyone who has picked up the game: thank you from the bottom of our hearts! The whole team is incredibly grateful. We hope you enjoy the brand-new Onimusha: Way of the Sword to the very end.
(Producer: Kadowaki)
i find it so funny how half of the fandom complained about re9 being filled with nostalgia bait, to then turn around and want 30 easter eggs in creggerโs movie just to be able to call it resident evil ๐ญ you guys love jingling keys actually
Onimusha: Way of the Sword succeeds because it does what Capcom games like Resident Evil 7 and Monster Hunter: World did before it - combine the best of the series' past with the best of the wider industry to create a brilliant modern formula. https://t.co/1iVIB1tgCJ
@xoBaeTrishox Fuck yeah 3 is also my favorite (or at least it was since I've played it so long ago)
And thanks! I'm really excited to dive in now ๐โโ๏ธ hope you'll love it too!
Canโt stop thinking about the night life segment of GTA 6 Extended Look with โSe Me Notaโ aka Ooo ooo ooo song
A really underrated part of the whole extended look is how it was showing off a day in the life of Jason & Lucia, progressing from morning to night. So well edited.