@lucas_martinic It's actually depthmap -> tsdf -> mesh by marchingcube. Then matrix material on room mesh. I'm planning to mirgrate to https://t.co/AlkIXiwtLk implementation.
Made a quest3 app can cutomize VST reality by utilizing passthrough camera api . Experience different styles of filters , Modify reality Colors, live in the Matrix, And try a colorblindness simulator.
Free on meta store now.
https://t.co/r41ZFe5O6V
#vst#visionpro#MetaQuest3
@DanMillerDev cool , but how to resize the volume? there is no corner handle on my volume (vision os 2 , polyspatial 1.0.3) . should i upgrate to polyspatial 2.0 to enable the feature?