Want to know how the pros handle realistic horse grooms?
Check out this walkthrough by Guillermo Cortés. He dives deep into managing hair density, directionality, and volume, while keeping things efficient for video games.
Learn the workflow: https://t.co/DndiHuxd6i
Blender 5.2 has a new shader feature called "thin wall" which is designed for meshes which have no thickness (or very little).
These can be anything from leaves, paper, tissues and some thin plastics
(images taken from Chritstopher3D's youtube video)