Lara Croft's pistol animation and sound evolution from 1996 to 2018. The iconic dual pistol combo was notably dropped in Tomb Raider: The Angel of Darkness and from 2013 onwards. #TombRaider#laracroft
Lara Croft's cinematic evolution 2013-2018: Basic mocap in 2013 & 2018, or High-Res Mova Contour facial capture in 2015? Which was best? #LaraCroft#TombRaider
Lara Croft's Backflip animation evolution from 1996 to 2018. Tomb Raider Underworld (2008) was the first game that used motion capture for Lara's animations and the last game that had the iconic backflip animation. #LaraCroft#TombRaider
Tomb Raider: Underworld (2008) mocap with stunt women Heidi Moneymaker and Helena Barrett. IIRC this was the first TR to employ mocap for gameplay. Those ground flip combos are still my favourite incidental (non-gameplay) animations by far.
Lara Croft handstand evolution from the first Tomb Raider (1996) game to the last one that had handstand animation (Tomb Raider Underworld 2008).
Why do you think this iconic move was removed from later games?
#tombraider#laracroft
Lara Croft running animation evolution from first game (Tomb Raider 1996) to the latest main game (Shadow of The Tomb Raider 2018). #tombraider#laracroft