Major milestone this week with over 100,000 downloads of the AZRI Rig! Thanks so much to @wuffles for creating the rig and @mafubash for the amazing character work.
Download here for free: https://t.co/gfI2Z0ExGT
This is sad news on multiple fronts - for those of us who worked there, for our friends and colleagues at BioWare who are impacted, and for fans who were looking forward to the next Mass Effect adventure.
I started my career at BioWare and will forever be grateful to the founders, Greg and Ray, for inviting me to join in BioWare's legendary journey. Its legacy will live on through those who were part of it and continue to create games through a passion for unforgettable stories, worlds and characters.
Matt's Technical Animation in Video Games has helped me a lot and this updated revision should be an essential purchase for every animator working in video games.
Matt's Technical Animation in Video Games has helped me a lot and this updated revision should be an essential purchase for every animator working in video games.
Technical Animation in Video Games returns for a second edition!
Included are nearly 100 new pages, major rewrites and factors to update the text for the latest software versions, plus corrections, bug fixes, and rewrites throughout to communicate more info to you!
More detailed shots. From this CEDEC 2026 talk "Making Diana" by Capcom lead facial animator Serina Ohara & lead character artist Kenji Irie https://t.co/1NKl9dhlQh
Devil May Cry 3 (2005) motion capture behind-the-scenes and live-action previz. Capcom were really ahead of the game in terms of stunt choreography even then.
Devil May Cry 3 (2005) motion capture behind-the-scenes and live-action previz. Capcom were really ahead of the game in terms of stunt choreography even then.
I'm not very active on social media these days, but I will be at @LightBoxExpo to moderate this panel! I'll be joined by @SebDussault and @AndyJLatham, hope to see you there😍
This Thursday the 10th is the 27th Edinburgh Gamedev Drinkup - starting at 6pm at the Brewdog Doghouse. We have a few tables booked for the balcony so hoping for good weather (may be a little too optimistic). https://t.co/7oVeQeGeNs
Onimusha: Way of the Sword mocap was creatively used for swordsmen and creatures. That multi-arm setup is similar to how we shot the Rat King on TLOU2.