🤖 Build a GalaSwap Arbitrage Bot — Starter Brief
Best way to build this: use the GalaChain Builder omni-tool in Claude (the agent wired to the 247-tool GalaChain MCP server) — it teaches and scaffolds GalaChain apps for you. Paste this brief into it and say "help me build this step by step."
You're building an arbitrage bot that trades on GalaSwap (the concentrated-liquidity DEX on GalaChain, Uniswap-v3 style) and captures price gaps CEX↔DEX and DEX↔DEX. Teach me and build with me across these areas:
0. Tooling — start here
- Drive the build with the GalaChain Builder omni-tool / MCP server (247 tools): it exposes the chain's contract + gateway surface directly, so you skip the endpoint guesswork and get correct request shapes, signing, and pool reads out of the box.
1. Market structure
- GalaSwap pools are v3-style: tick-based, concentrated liquidity, multiple fee tiers (0.05% / 0.30% / 1%). Price = 1.0001^tick; pools expose sqrtPrice, tick, liquidity.
- On-chain assets are bridged wrappers (GWBTC, GWETH, GUSDC, GALA…). The wrapper price can dislocate from the CEX spot of the underlying — that gap is the edge.
2. Data ingest (real-time)
- CEX side: subscribe to WebSocket order-book + trade streams (don't poll REST for prices — you'll be late and rate-limited). Maintain a local L2 book; compute net bid/ask after taker fees.
- DEX side: read pool state via the MCP tools / GalaChain gateway — GetCompositePool (sqrtPrice/tick/liquidity), GetUserPositions, FetchBalances. Pull TVL/volume from the explore-pools backend. Gotcha: tick can come back null — derive it: tick = round(2·ln(sqrtPrice)/ln(1.0001)).
- Timestamp and health-check every feed; never trade on stale data.
3. Pricing the trade correctly
- DEX effective price must include slippage for your size (walk the liquidity, not just spot) + the pool fee tier + protocol take.
- CEX side nets taker fees + withdrawal cost.
- Edge = CEX_net − DEX_effective (or DEX↔DEX) after all costs. If it's not clearly positive past costs, it's not a trade.
4. Bridging (the part that kills naive bots)
- Moving assets on/off GalaChain via the bridge has latency and fees — you can't bridge per-trade and stay profitable.
- Pre-position inventory on BOTH venues and rebalance in batches. Treat the bridge as a slow settlement layer, not part of the hot path.
5. Execution best practices
- WebSockets > polling everywhere it's offered.
- Hard slippage limits and a fair-value guard (never sell an asset below its true CEX value — discipline beats greed).
- Idempotent order handling, partial-fill logic, on-chain nonce/bundle management, retries with backoff.
- Latency budget end-to-end; a stale quote is a loss.
- Inventory + risk caps, a kill switch, and per-trade loss limits.
- Secure keys (never in code/logs), sign server-side, rate-limit aware.
6. Validate before going live
- Backtest on real measured data only (record live feeds; no synthetic guesses).
- Paper-trade the full loop, then go live tiny, scale on proven PnL.
Start by asking the GalaChain Builder to map the gateway/MCP endpoints and stand up the two data feeds (CEX WebSocket + DEX pool poller), then layer pricing → edge detection → execution → risk.
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PlayWorks Game Spotlight!
Knight's Table
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🔥 Mirandus: Eternal Night is LIVE 🔥
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The next phase of the Mirandus economy has begun with the launch of the Cosmic Hunt Boss Event and official NFT sales.
This update is built around a live economy loop where player activity directly fuels world events inside the game.
⚔️ THE COSMIC HUNT
Once the Anchor of Stability gauge fills, a massive World Boss will spawn in the world with a global HP pool shared across all players. Everyone can join turn-based auto battles to bring it down and compete for the bounty.
Once the global HP pool reaches its limit, the Boss Event is triggered and players enter the final race to claim the rewards.
🏆 Reward Distribution
• 70% of the bounty goes to the player with the highest total damage dealt during the event
• 30% goes to the player who lands the final hit
💎 NFT SALES NOW FUEL THE ECONOMY
The powerful Sparkforge armor set is now available to help players climb the leaderboard and survive the Absence.
50% of all NFT revenue is allocated into a GALA/GUSDC liquidity position, and the fees generated from that position continuously feed the global reward pool.
That means:
Players power the economy.
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The more the ecosystem grows, the larger the world boss bounties become.
The hunt has begun ⚔️
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2.25 million $FIGHT has been allocated to rewards for players of Crimson Mandate! Get in the game…its free to earn! Over $15,000 usd has already been given to players…do you want a piece?
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Bounty board update: 18 active bounties scattered across the map right now, with 535,000 $FIGHT locked up as rewards.
Here's the catch: 17 of them are SHAREABLE under the War Dividend system. Every shot you land on a bounty ship counts
toward your damage share — when it dies, the reward splits across everyone who hit it, weighted by damage. You don't have
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Solo player with a Scout? One pulse on a Destroyer-class bounty earns you a cut.
Alliance fleet? Pile in, share the take.
Smaller bounties (1K FIGHT) are sitting right next to Earth — easy targets for new players. The Dire Dragon (500K FIGHT) is
parked at (100, 100) and getting chipped down right now. Some of you might already be on the kill record.
Check the radar. Find a purple blip. Open fire.
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Mirandus: Eternal Night Exclusive Alpha Release!
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Adventurers, the time has come to take your first steps into the Echo Realm! We are opening the gates for a limited access phase to test the core features of Mirandus: Eternal Night.
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Its free to play and a new feature recently added to the Bounty system...all damage counts towards the reward for some of the bounties! That means even if you have a free scout you can still earn with the help of other players.
Dreadnought fleet spotted with 200,000 $FIGHT spotted near 89,93! Load up your $ISD you'll need it for towing and repairs:
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