My portfolio is live.
Product renders for e-commerce brands, all built in Blender, all in one place.
If you're launching a product, this is what your visuals could look like.
Link in the first reply.
@benschreiber_ "check what someone's being handed before you decide they're bad at their job"
True, blaming people without listening from their side is one of the biggest issues in the world.
Fabric is one of the hardest materials to get right in 3D, and this shot shows why.
The micro-grid nylon only reads because the light grazes across it. Front light flattens it into plastic. When I build a material like this, the lighting setup matters as much as the texture itself.
The Daisy One case features a durable micro-grid nylon exterior inspired by technical outerwear.
A magnetic latch closure replaces traditional zippers for quicker access, while the slim-fit profile stays compact in backpacks and luggage.
Today's desk: tuning the glass material on a set of vials.
Glass is the first material that gives away a fake render. Get the thickness or light bounces wrong and it reads as plastic.
What's the hardest material to get right in product images?
Premium packaging lives in the details. Here's one up close.
Raised UV on the label, laser engraving on the wood : Premium finishes are what make packaging feel expensive, and a render lets you check them before production.
Launching a product soon? My DMs are open.