@Maze_Jolt Thanks for posting. Since we can see the puck/reflection, it appears the skate is raised which shouldn’t be the case on the block/pickup attempt. Using the skate is a choice since it’s a more awkward position for the stick if they can’t react earlier for a better posture.
@EndoMills @PuresportsD@BakerAndTymo I am not sure if that is something that has been there before but I will bring it up as a user experience improvement.
@SpaceJamJon@thereal_kman@airdom@EASPORTSNHL Under audio and visual settings, there is a tab called ‘Broadcast Settings’. You can change Presentation from ‘Condensed’ to ‘Full’
@airdom@EASPORTSNHL Sounds like you may not have the latest patch and gameplay tuner. If you are playing offline it may not force you to get them automatically. After the presentation fixes in patch 1.3, the temporary workaround for the soft locks was reversed in the latest gameplay tuner.
@kermitnorex @EASPORTSNHL@TheClapperton Yes I believe the stick is pushed further ahead due to upper hand contact with the opponent. And that the physics volume is a few inches ahead of the art during the stick flex frame causing the puck to clip through part of the stick but not make contact with the physics volume.
@kermitnorex @EASPORTSNHL@TheClapperton It should go to physics even if you don’t connect with the one timer clean and we should see a bobble off the heel for example but in this case the physics reaction didn’t play out as we see it could in the visually rendered object. Thanks for tagging so we can look into it. 2/2
@kermitnorex @EASPORTSNHL@TheClapperton Sometimes there are discrepancies between the physics volume and the rendered stick, especially if there is any flex in the stick. The upper arm/hand is probably disrupted by the defenders body so you don’t get to the location expected for contact. 1/2
@CleverTrevors @Bolt_Medic86 @tattooed84dude @EASPORTSNHL You may be referring to my interview. If you are in a glide you aren’t going to be tripped as easily as when skating due to your legs and base being stronger. Keep those legs moving or keep the puck from poke check reach distance and you will make it harder on the defense.
@xJDMMAx@EASPORTSNHL If you are playing offline, you should download the patch and tuner. It may not force you to get the tuner if you aren’t playing online but you need it to reverse the workaround that was added before the patch fixed the issue.
@stewie1426@NoSleevesGaming The interception and pass disrupt models are consistent so it doesn't matter where you are on the ice. Obviously some scenarios lead to shorter passes more often which will lead to less reaction time.
@stewie1426@NoSleevesGaming Your example is definitely a harder case and we do model it as tougher when you don't have or lose sight of the puck but if you have enough reaction time to have seen the puck before you turn and can get around to get it, it is possible but considers all other factors too. 2/2
@stewie1426@NoSleevesGaming When we spoke about it, it was more around concern with passes getting through when defenders are in the lane but in all scenarios, it comes down to reaction time, a players attributes, relative angles, and how the puck is being picked up. 1/2
@alby_mics Also with the stick in physics there are differences in player ability now when it comes to incidental stick on stick (when not in a forceful poke or dss) looking at 2 vs 1 hand, player ratings, body position for which sticks are strong vs skated through, etc.
@alby_mics As in the sport, there is risk/reward of jumping forward with a poke rather than keep a gap when doing it. If you get the puck clean, you are off, but if not you may displace the stick but the puck keeps going. If you don’t take the body they pull their stick around and are in.