ποΈ Made some progress on the environment props. With a proper specular, it gives a lot more depth to the place (and you should see it in motion too!) π΅ #gamedev#gameart#madewithunity
π¨ Might not look much from the previous screenshots, here is the rock towers with their final textures. I managed to have the grainy-shiny feel of sand but it is hard to show on screenshots π΅ #gamedev#gameart
π· All decor towers have been chiselled. Took me a while to get in the groove of it. Next step will be to properly work on the textures (those are recycled temps β»οΈ) #gamedev#gameart
βοΈ Progress on the environment and mood for the desert level. Here is in progress mesh carving -texture is still a big wip- for the main tower. #gamedev#gameart
π€ Howdy. I need your help to try out my new Desert level and share your opinion. I'm curious to see what you can create with this item set π
https://t.co/I73CpmOQFT
#gamedev#playtest
πΈπ΅A new build of Ploppin' is available! In this update you can try the new Desert level.π§It is only a blockout for the moment to test the item set and see what scenes people can create with it. So please don't be shy, I'd be curious to see the scenes you've createdπ #gamedev
ποΈ The blocking of the Desert Mine ha been quite insightful. I'm finishing cleaning up some -very- rough edges to be able to share a build very soon βοΈπ· #gamedev
π³ Today I explored blocking out new details to the desert world. I think I've got a breakthrough for the whole set of "ploppables", things are clicking together ! #gamedev