Three videos up this week. Base mesh timelapse, hologram shader, and a volumetric fog walkthrough with the file attached. The fog download is in the description of the last one.
#b3d#blender#3dart
https://t.co/CaVqiVcGCf
void // dispatch. issue 001 is live. chrome that grew teeth, a tennis ball that got wrecked on purpose, and the baku drop you see before anyone else. read it here: https://t.co/RoFcXkIh3Z
Don't forget to sign up for EARLY ACCESS: https://t.co/fczeUGvXqx #b3d#3dart#bhrmvoid
something new starts tomorrow.
a monthly dispatch from the studio. the renders, the process behind them, and the drops before they go public.
first issue lands tomorrow. #b3d#3dart#newsletter
Volumetric fog setup, plus the actual file so nobody has to rebuild it. .blend and .obj, free, works in Eevee and Cycles.
#b3d#blender#3dart#volumetrics#freefile#bhrmvoid
Walkthrough and download: https://t.co/WvArhnFNbl
Miles of Moments Episode 3 is up. Lucy at The Rec Room, no plan, just games and food. Watch it on YouTube, when you get a minute.
https://t.co/1373nqvCrY
I think we all need places that remind us to just have fun again. No big plan, no deep reason… just good company, games, food, and a little break from real life. The Rec Room did exactly that for me. Episode 3 is up, click the link below in the threads section!
Built a dispersion shader in Blender that splits light into a full rainbow as it passes through glass. The trick is stacking a few refraction shaders at slightly different IOR values, one per color, then adding them together so the light separates the way it does through a real prism. It's the look behind a lot of my chrome and glass work.
Want the exact node setup? Comment "SHADER" and I'll send you the file.
#b3d #blender #shader #3dart
Wrote up the hologram shader properly, node by node, on the blog. Video is embedded at the top if you would rather watch it.
#b3d#blender#3dart#voidstudios
New on BHRMLOG: the backlit wolf frame. Rim light and fog density carried it. I pulled the fur detail way down so the silhouette stayed readable at small sizes.
https://t.co/dBOUqrIhSj #b3d#alpha#octane
54 seconds of horror I animated in Blender. A public washroom, 3000 flying resumes, and something that still hasn't left. The full short is live on YouTube. Go watch it and tell me it doesn't get under your skin. https://t.co/gu5I5NHEZE
#b3d#blender#3danimation#indiehorror #horror
I finally got the lightning sim working and I can’t stop watching it loop. That electric aura anime characters get when they power up, simulated over my character instead of drawn by hand. This one’s got me hyped.