The GPU shortage is a distribution problem, not a production problem.
While big cloud providers ration compute and leave startups stuck in limbo, a decentralized network of GPU operators changes the game entirely.
Bypass the gatekeepers and get exactly what you need to build: no waitlists, no contracts, just compute on demand.
A GPU that renders a game session at 7pm can process an AI inference job at 3am.
One machine. Two workload types. Zero idle time wasted.
YOM's network routes the right workload to the right node at the right time.
Operators earn from utilization, not speculation.
That's what useful infrastructure looks like.
Centralized clouds process everything in a few locations.
That means high latency, high cost, and single points of failure.
Edge compute puts processing closer to where it's needed.
YOM's distributed GPU network already does this across countries.
Gaming workloads today. AI inference on the same rails.
The AI industry needs compute at a scale no single company can build fast enough.
Data centers take years to construct. Demand is growing monthly.
DePIN flips the model existing hardware joins the network and starts serving workloads immediately.
No construction. No billion-dollar capex.
The compute is already out there. It just needs a protocol. 🫡
AI companies are spending billions to secure GPU capacity.
Waitlists stretch for months. Contracts lock you into one region.
Meanwhile millions of GPUs sit idle in homes and offices worldwide.
The supply exists. It's just not connected.
YOM is changing that.
https://t.co/EvAydwgJQe
Building a data center costs $10M+ before a single workload runs.
Cooling. Power. Land. Maintenance. Staff.
A decentralized network skips all of that.
Community-operated GPU nodes serve compute on demand no buildout required.
Infrastructure that scales with demand, not with budgets.
YOM streams AAA-quality games to any screen. No downloads. No installs.
Behind every session distributed nodes handling the compute, delivering low-latency frames to the player.
The player sees a game. The network sees real utilization.
Two gamers. Same game. Same day one purchase.
One's playing at max settings. One's watching a loading bar.
The difference isn't skill. It's a data center's zip code.