Zero Luck Arcade is LIVE on Google Play!
Four skill based arcade games.
No shortcuts.
No luck.
⭐️Star Orbiter
🧠Neural Snake
⭕️Circalign
⚡️Twin Flux
PURE SKILL!
Download on Google Play:
https://t.co/qWihPeX8Vu
#IndieGame#MobileGaming
Project AGI shows the effects of each major decision before you choose. Adoption, regulation, and alignment can all move in different directions from the same answer.
Zero Luck Arcade has four separate games in one app. Each game has its own controls and score records, so switching games actually feels like switching cabinets.
Project AGI's Neural Brain has three paths: architecture, cognition, and defense. You choose one training focus, and relevant decisions build it over time.
Which path would you start with?
Making a mobile game feel fair with one thumb is harder than making it difficult.
If the player loses, I want the reaction to be “one more try,” not “the controls did that.”
That line is thinner than it looks.
One decision can grow adoption, calm regulators, or quietly wreck alignment.
Project AGI shows you the numbers. It does not tell you which choice is right.
That part is yours.
One of my favorite things about arcade games is how quickly failure turns into another attempt.
No long explanation. No excuses.
Just one more run because this time you know what went wrong.
RUSH v0.2.5 is on Itchio 🎉 New move that finally gives the game proper CH and oki utility. Brand new, comprehensive PRACTICE menu, with nearly every feature you'll ever need. Game changers
I'll be streaming this tomorrow at 4pm EST 🙏
#TEKKEN#gamedev
https://t.co/uF3TdI5Yxd
Archers and Homing projectiles. I wanted to get to spells and casting sooner but alot of other underlying mechanics like missiles needed done first leading to these
References: Dark Souls(anims), Dark Souls/Halo(Proj.)
#gamedev#games#indiegame#indiedev#solodev#lowpoly#PSX
@VibiDev This is the part players never see. You start by wanting spells and somehow end up building missile logic first 😂 The homing arc looks clean already.