@TemmieOrSmth99 I think execution is done amazingly at least from what it’s trying to do and that be a character centric game, is the gameplay mediocre? Yes, is it messy at times? Yes
But the main point of Undertale is the characters and the world building for them
@Ashade_ofblue@Bingus_Artworks@gasterghosts I was mainly talking about map design, in which the game does have the potential to be more expressive as shown with 4
I don’t mind it being a linear story, just a more complex map
@Bingus_Artworks@gasterghosts Joke got over the head I see
Okay you know what let me ask you a question, why are you debating supposed “psychotic Deltarune fans”
@Bingus_Artworks@gasterghosts How many times are you gonna overlap the point??? You still haven’t given me a single reason to think that press right key simulator is fun
@Bingus_Artworks@gasterghosts For the last time, holding the right key is not fun when you could just be doing 1000 things more interesting from a map design standpoint
Wow man you’re so cool and edgy and threatening
@Bingus_Artworks@gasterghosts I have yet to see a response from you about why pressing right key is better game design
Also nice ad hominems, are you seriously getting pressed over this?
@Bingus_Artworks@gasterghosts There really is no nuance in rhis community lmao it’s just “Deltarune is the greatest game ever and if you have any issues with it go play other games!” I like Deltarune but it’s a flawed game
@Bingus_Artworks@gasterghosts By that logic Deltarune pre chapter 4 is also a walking sim with the addition of bullet pattern mechanics, it is an RPG therefore it should be like it
And again, the later chapters improve on the map design by a huge amount, this isn’t “the point”
@Bingus_Artworks@gasterghosts Objective criticism doesn’t exist, but I genuinely want to know what’s entertaining about pressing the right key for most of the game and not a more open space
Deltarune also isn’t a platformer, RPG’s do in fact have open spaces with exploration and backtracking
@Bingus_Artworks@gasterghosts Because it’s just not fun??? I don’t see the entertainment factor in pressing the right key for most of the game, and it’s clearly not “the point” since Deltarune has been improving on its map design lately
@Bingus_Artworks@gasterghosts Did you play any other JRPG’s? Undertale’s map is literally a straight line and Deltarune (whilst being slightly more unique) still suffers from this issue of pressing the right key most of the game
@Bingus_Artworks@gasterghosts What I’m saying is this post is misinterpreting bad game design as Toby is an actual mastermind of storytelling and themes and such