Voxel destruction system. Takes into account certain parameters like explosion origin, explosion radius, explosion power, and object strength. It also detects any parts not connected to the ground and makes them fall and disappear.
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Started working on a system for creating explosions and making holes in parts. Gonna mess with some physics and VFX tomorrow to make it more interesting.
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@BuckyArtz At the end of the day itβs your choice, I was just recommending a price drop so your rates would be more competitive which would in turn lead to a higher chance of getting commissioned
@BuckyArtz I understand, but Iβm just pointing out that there are quite a few people willing to provide the same quality for half your price so thatβs why you most likely arenβt getting commissions. The gfx market is pretty saturated as well from what I can see