@SunsetAims low circle, loow bpm and size and hardrock mods are unironically goated aimtrainers because they reflect the mouse control needed for actual fps aim
@SunsetAims aimtrainer community figured out tile frenzy/gridshot scens are useless for ingame improvement but that's basically what meta osu! is. osu! community continually misattributes osu!'s useless as an aimtrainer by the adage of 2D != 3D aim, but that's completely not the reason.
@A1cr_Official the cm/360 is only accurate with correct dpi/game input, it's probably not accurate for most scores. and if they use mouse accel it will never be accurate
@th3ebocchi Even discounting that champ is kind of free these days, he can literally just lock illari and hit champ clicking on red hitboxes for a guaranteed way of doing it.
The problem with ram is he kind of really is a coinflip hero - and qrxu shows this. qrxu evidently has hands, but even he would only win 50% of his games past M1. But he still requires hands just to hit that 50%, so isn't a pure coinflip hero. But his design is just incompatible with a lot of matchups/map geometry and in the times he is good well he's kinda easy to play
Statistics do not care about your ego, and statistics will say that skill level in almost any unphysically restrained domain is not a bell curve, but a power law. Please read Taleb's literature on this. Therefore, actual skill level overlaid on top of your bell curve looks like this. Notice how being at the cutoff of "top 5%" makes you barely better than the median in absolute skill level. Good isn't a really well defined term, but you can see how it is completely valid to argue that you'd probably have to be top 0.1% or higher to even be considered good even by relative standards.
This can actually be easily explained. SR is spread out into a bell curve, but like any real world skill, skill level is actually a power law distribution. This means the player ranked at top 5% is closer in skill level to the bottom 1% than he is to the top 0.1%. Most people think of "good" as referring to absolute skill rather than rank which is forced into a bell curve.
The guy I gave it to has over 2000 hrs of kovaaks he just sucks at overwatch. He just happened to be vsing a really bad top 500 player for multiple games in a row coupled with actually not having bad aim, and yeah he brought it to a new peak. I did neglect to mention he proceeded to derank to plat over the next 2 seasons and hundreds of games on that account.
Where's the impressive/clippable part about this? It doesn't look any different from a fast nanoblade from 2018. Blades in general are barely clippable anymore. Only consecutive dash +right click combos are clippable, but even then it's like you've seen one you've seem them all. In fact, the most impressive genji clips nowadays are insane left click aim, but you almost never see clips of that these days since it's so difficult and people just right click crutch at those close ranges.
@Rfc481062069731@Matty_OW not that impressive since her projectile is a log and good players don't play mercy, but when they do and showcase insane movement or just really good tracking during her ultimate it's clippable