@badgraphix@Sigma_103@pokemon_daily It doesn't really negate the ability, it ignores the ability if it negatively affected your attack. Levitate is the obvious example, also Sturdy or something like Immunity. "Aftermath" will not be ignored, since it doesn't directly hinder your attack.
@F50Forzas@o_b_z_d_n I think you would have the right to be at least annoyed at being called that, especially if it happened repeatedly, but also: https://t.co/rcbHUJdAfS
@pogonagecko1 it was the entire 3 sets i was up there. Im not upset! some people may not know so im putting it out here for future reference. just so it doesnt hopefully happen again! :)
@youngleek0711@terminallyOL I don't think DE even has an option for permadeath, you should be able to just load a save? The autosave can be really inconsistent though, so if you do have to start over I recommend saving regularly.
@NerdInked@Krzws1@finihhhhertz lmao how do you think the sentence im your screenshot continues? Ability haste does not give diminishing returns, cooldown reduction gives *increasing returns*. End of discussion.
@NerdInked@Krzws1@finihhhhertz This is not true. At higher levels, increasing ability haste will result in lower gains in *cooldown reduction*, but this is misleading. Cooldown reduction actually gives increasing returns, 10 AH will always result in a 10% increase in output of your spells.
@Newposter2 I think the format is fine for comedy, but most people who watch streams dont want comedy. They want a friend who they can turn on and put on their second monitor
@whitefeelimgs@getfiscal Season 1 was phenomenal even as a work of art. Second season is fun but has largely disappeared up its own ass, as is the way of most prestige TV.
Still, no film or show I've seen captures the alienation from your own work (and therefore, yourself) quite as well.