Falei com DOIS jogadores do São Paulo. Avisei que ia publicar os prints e fui autorizado (só pedindo para não serem revelados). Tirem suas próprias conclusões
CS2 isn’t suffering because of tickrate or sub-tick.
It’s suffering because AnimGraph2 was designed for single-player cinematics, not competitive multiplayer.
Too many limb motions, layers, blends, instances.
3–5× larger network packets than CS:GO (even 128 tick).
Result:
bandwidth overload → heavy interpolation
→ animation ≠ hitbox → massive peeker’s advantage.
AnimGraph2 needs a real multiplayer mode:
replicate only core pose, root motion, quantized movement direction changes, weapon & fire states
Until then, networking will never be fair.
@CounterStrike@valvesoftware
This is why CS2 is ULTRA BAD GAME
I have 30 ping, he has 54.
No jitter, no loss, no problem.
Everything works great, thank God.
@CounterStrike@valvesoftware it's crazy that you are incompetent to make a proper game.
Dear Counter-Strike Community,
I want to remind everyone that Cache is not what the game truly needs.
What the game needs is:
1) Better optimization
2) Better NETCODE
3) Better shot registration
4) A much better ANTI-CHEAT
We are constantly being treated like trash, receiving only skins and esports-related updates, while the most important aspects of the game remain untouched.
Even if we get Cache in the upcoming update, the game WILL REMAIN THE SAME.
The community will be happy for a few days, but then people will start noticing the same old problems: cheaters in every game, poor shot registration, bad optimization, and so on.
Many players have become so used to Valve not doing anything meaningful for our game that they’re willing to settle for anything new being added. But that’s not how it should be.
We need to focus on the major problems that Counter-Strike is facing and only after those are fixed, we should be happy about new skins, maps etc.
Please, don't forget about that.
God Bless❤️