August -
Work on the game continues at a crazy pace. 10 levels are planned out, split up, roughed in and then given a unique tileset per map and although I was too deep in it to see it the project is already way overscoped for a 3 month jam...
September -
GBCompo21 continues and the game finally gets its name, Severen, and inadvertently starts 'ScissorGate' 😂
Jam comes to an end with 4 of the fully built and working levels cut to focus on the more important intro. It kind of ends in flames and leaves me burnt on it
As all the DRP Soundtrack stuff is finished, I want to show you my newest Game Boy music ROM again.
Back To Space is available on
https://t.co/iZ263dhlHh
Pay what you want - as usual!
Reminder to those who want to learn #GBStudio that I have some free resources you can adapt/use/learn from. #gamedev#gbstudio#gbs#dmg#cgb#free
Advanced Platform Engine
https://t.co/Z6XePhfvZh
Basic AI for GBStudio
https://t.co/rD1bMFmlCJ
GlyEngine
https://t.co/8Djf3EznqU
"But Mrmo", I hear you say, "why have you been making all that real actual manual #pixelart, don't you always cheat and use #Blender3d or something?"
No worries! Here's some ✨QUANTUM PIXELART ✨ seamless driver-and-trigonometry-powered animated texture shenanigans.