@_benui You have to tweak the .item file a bit depending on engine version + correct things like "ManifestLocation" to point to the right place as well as updating "InstallationGuid" to have the matching guid you used. Change "TechnicalType" to ue4/ue5 etc. Needs a tool to do it for you!
@_benui Hacky but you can do this by adding a fake .item file in C:\ProgramData\Epic\EpicGamesLauncher\Data\Manifests\<guid>.item, and then add an empty corresponding manifest file in C:\Program Files\Epic Games\UE_4.25\.egstore\<guid>.manifest for example. You then install into these:
@_Jambax I gave up on Source Tree as it just kept freezing on me and leaving dangling git processes around. Maybe it's gotten better but TortoiseGit has been working well for a good while now.
@grujicbr@t_looman@ozmant @RabTom @visualassist Rider working out well for me too. The initial solution parsing at startup is usually done in a much more linear and predictable time frame compared to VS. You can actually rely on the progress bar too